Chapter 132 The Abandoned Orc Cannon Fodder


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  Chapter 132: The Abandoned Orc Cannon Fodder
  When the coalition forces were clearing out the remaining orc troops in the Loch Modan area, Kilrogg fled with his bodyguards and entered the desolate and ruined land.

  This old orc who believes in fate has completely disrupted the tribe's layout in the south!
  If Orgrim knew about this situation in the underworld, he would probably be furious and contribute a lot of anima to those underworld gods of death.

  The tribe was only defeated by the army heading north, and more troops could be organized from the rear to make a comeback.

  On the mainland of Draenor, there are several powerful orc clans.

  Among those big clans, there are many evil orcs who drank too much demon blood.

  The evil orcs are very powerful in combat, but they just don't obey orders when they go to the battlefield. They are consumables that will never come back.

  But they're still very useful disposable war machines.

  By mobilizing a large number of ordinary orcs to participate in the battle, the effect of high-low matching combat can be achieved.

  The evil orcs charged into the formation to open an opening, and the orc infantry followed up and covered the battlefield.

  The war potential of the orcs is very powerful!

  But Kilrogg didn't care about that.

  Since you can't defeat the enemy, retreat to a safer rear.

  Loch Modan and the orcs of the Badlands, use them as cannon fodder to delay the enemy.

  Its goal is to reach Blackrock Tower, explain the current situation clearly to the Blackrock Orcs, and encourage them to fight to the end.

  The Blackrock Orcs, who are good at fighting in hot areas, can rely on the excellent terrain of Blackrock Tower to hold on.

  In that hell-like high-temperature area, the probability of blocking the enemy will be very high.

  When Kilrogg placed his treasure in Blackrock Tower, he didn't know the situation on the Alliance side.

  The high temperature that ordinary people can't bear can almost be completely offset by the fire resistance aura provided by the Paladin.

  As for why the fire resistance aura was developed so quickly.

  The Draenei Vindicator, who was coaching the human Paladins, took the blame calmly.

  In order to avenge the orcs, the draenei defenders gave everything they had!

  These big, scary-looking men are masters of the power of the Holy Light.

  The first and second generation paladins expressed their admiration for him.

  The Paladin system of the Draenei Vindicator obtains the power of the Holy Light through the Naaru, the agent of the Holy Light.

  In terms of the stability of obtaining the power of the Holy Light, it is not comparable to that of human Paladins who directly believe in the Holy Light!

  Because Naru, a kind-hearted holy light life form, will take the initiative to help believers overcome difficulties.

  Compared with the human Paladin who suffered some psychological blow and immediately cut off the connection with the Holy Light, the Draenei Vindicator's Paladin way has more advantages.

  However, the few existing Naaru pieces have been consumed and scrapped in order to help the Draenei escape.

  Other naaru are on their way to Draenor.

  In the vast universe, Naaru can only rely on super-light spacecraft to fly slowly.

  The universe is so big that it cannot be reached within a few years.

  The Holy Light professionals in Azeroth can't even see the fragments of the Naaru.

  Therefore, there is no way to start believing in Naaru.

  Of course, it’s good to have a famous teacher to guide you!
  The combat ability and auxiliary ability of the Paladin have skyrocketed.

  Moreover, the draenei garrison officers are all senior officers who have experienced countless wars.

  Under their careful guidance, the Paladins' frontline command capabilities have also been greatly improved.

  The scattered orc garrison in Loch Modan is being wiped out at a very fast speed.

  Seeing the scene where the Paladin led the team to forcefully rush into the dwarf fortress and wipe out the orc defenders inside, Herad was very moved by these little heroes of the Holy Light.

  In the game, warriors can barely compete with paladins.

  However, in reality, the Paladin can completely crush the warrior.

  The only thing the warriors can do is to fight together behind the Paladin.

  The same armor is blessed with sacred energy, and its defense power is several times that of the blessed angry energy.

  The Paladin can rush into the dwarf fortress and fight several orc warriors alone.

  If the warrior led the charge into the dwarf fortress, he would be hacked to death with axes in minutes!

  This is the difference between the two.

  And it's still the strength of an ordinary Paladin.

  Five powerful first-generation paladins can clear a dwarf fortress alone.

  These carefully selected good seedlings are not comparable to ordinary Paladins!
  Even Maraad, the leader of the Draenei garrison, admired the five first-generation paladins. In particular, Uther, known as the Messenger of Light, is almost in perfect harmony with the power of the Holy Light.

  However, he was a little unhappy with Uther's kindness and indecisiveness.

  Seeing that Uther was unable to do anything to the orcs who were kneeling down to beg for mercy, Maraad reprimanded with dissatisfaction:

  "Do you know what they have done before? Their hands are stained with the blood of innocent people!

  Forever ! Don't give up hope on the evil ones! Kill them and purify these evils!"

  Orc peons are the weakest unit among the orcs.

  They are thin and weak in character, unable to become qualified soldiers, let alone comprehend anger and become true warriors.

  Of course, the orcs are weak and hardworking compared to the standards of the orcs.

  The orc peon, who is 1.8 meters tall and covered in muscles, has no problem killing humans!

  The orcs who have been oppressed within their clan are the hard laborers. Once there is a foreign war, they are the ones who kill the most people and set fire to them.

  If you can't defeat the regular army and militia, you can always attack the old, weak, women and children.

  Beneath the seemingly honest and honest appearance, there is hidden cunning.

  When it discovered that surrendering would not avoid death, its crazy side was exposed.

  The ax originally used to cut wood suddenly struck Uther's neck.

  Even though it knows it is impossible to succeed, it still has to make a final struggle.

  Looking at the ax blade getting closer and closer to his neck, the orc peon showed a crazy and bloodthirsty smile.

  However, near Uther's neck, a small shield condensed with sacred energy appeared automatically, blocking the orc peon's wood-cutting ax.

  The powerful first-generation paladin could cast the Holy Shield with just a thought.

  And they also have more powerful, all-round defense skills that are said to be invincible.

  The sneak attack launched by the orc peons was completely out of whim!

  This also proves that the orc peons are just as bloodthirsty as the orc infantry.

  Seeing this scene, Herad suddenly regretted not attacking the orc laborers before.

  Because of the image of orc peons in the game, he would not kill those orc peons who did odd jobs in the orc army by default.

  Discovering the hidden nature of these guys, he decisively blacklisted the orc peons.

  In this aspect, Herad is still not as good as Alleria.

  Alleria, who often fights forest trolls, doesn't care whether her enemies are weak or harmless.

  As long as you appear on the battlefield, it doesn't matter whether you are in logistics or whether you have never killed anyone before. In short, shoot first.

  Yes, you can kill anyone with green skin!

  Even if a goblin escaped from the orc army, he would be nailed to the ground by Alleria.

  Because goblins have green skin.

  If goblins and green-skinned orcs mix together, they must be in cahoots with each other.

  It makes perfect sense to shoot him.

  This is a normal choice that all veterans who have experienced war will make.

  To be kind to your enemy is to be cruel to yourself!
  Uther, who finally understood this truth, swung a war hammer with a hammer head as big as a mineral water bucket, and smashed the orc peon into pieces with a "snap".

  After observing the somewhat cruel practical training sessions of the Paladins, Herad and Alleria teleported to the entrance to the deserted land.

  The Badlands are desolate, with hot, dry winds sweeping across the land.

  From here, head west along the mountains and search south at the end of the mountains to find the road leading to the Searing Gorge.

  Then continue west across the Searing Gorge to reach Blackrock Spire.

  In the game, the dwarves dug tunnels from Loch Modan to the Searing Gorge.

  In reality, who would be so stupid as to do something that is not profitable?
  Moreover, the Searing Gorge is the activity range of the Dark Iron Dwarves.

  Even though the orcs swept across the southern region of the continent, they were unable to kill the Dark Iron dwarves entrenched beneath the Searing Gorge.

  Now the Dark Iron Dwarves still harass the orc transport teams from time to time.

  The difficulty of these black-skinned dwarves gave the black-skinned Blackstone Orcs a headache.

  The hatred between the Bronzebeard dwarves and the Dark Iron dwarves is particularly deep.

  If we open a tunnel from Loch Modan directly to the Searing Gorge, wouldn't that be a clear provocation to the Dark Iron dwarves and let them come over for a sneak attack?

  (End of chapter)
 

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