Chapter 365: Titan Technology is Shocking.
After many patient attempts, Herad was finally able to cast spells stably at long distances.
Although the Scepter of Sargeras can open an inter-galactic portal to an unknown number of light-years away.
Herard is still very excited about this method of casting spells with an effective casting range of hundreds of kilometers.
However, the prerequisite for this kind of ultra-long-distance casting is based on obtaining the blessing of the Hammer of Kazgoros.
Without Khaz'goroth's Hammer, Horad's regular spellcasting has a very short range.
Probably a little over a thousand meters.
Beyond this range, it's hard to say whether the attack will hit.
The effective casting distance increased hundreds of times, making him feel that he had reached his peak state.
The god's casting distance would not be any farther than he was now.
Those semi-god-level spell casters can cast spells from a distance of twenty to thirty kilometers.
Using ultra-long-distance spells to attack enemies is already a dimension-reducing strike in Azeroth!
In the game plot CG, Archimonde is standing on the high ground, looking at Dalaran in the distance.
After saying a few very pretentious lines, he began to use magic to shape a scaled-down sand model.
Then the famous scene of destroying the city with bare hands began.
Whichever mage tower model you pinch, the corresponding mage tower will be crushed by invisible force.
With open arms, dozens of mage tower models fell apart.
Dalaran in the distance also became agitated.
Because mage towers are collapsing everywhere in the city.
Under such circumstances, who would have thought that an enemy hundreds of kilometers away would use this method to destroy a city?
Let alone hundreds of kilometers, even if the spell is cast from twenty or thirty kilometers away, the enemy cannot see the other party with the naked eye.
By the time they find each other with telescopes or magic, the city has almost been destroyed!
No one can face this kind of heaven-defying spellcasting method calmly.
So the mages in Dalaran were so scared that they pissed themselves and teleported away.
In fact, the strength Dalaran possesses is quite good!
If Archimonde were to confront him head-on, it would take a lot of effort to settle it.
But in the face of ultra-long-distance spellcasting methods that mortals could not imagine, the Dalaran mage had no will to resist.
With the blessing of Khaz'goroth's Hammer, Harad can easily surpass Archimonde's city-destroying methods in the game.
For example, a devastating volcanic eruption could occur underground in a city hundreds of kilometers away, or even farther away.
The city will be torn into pieces by the uplifted volcano in a very short period of time, and then covered with magma and volcanic ash.
You can refer to how the Dark Iron Dwarves summoned Ragnaros, the Fire Demon King, to turn the vast Red Ridge Mountains into Blackstone Mountains and large areas of lava waste.
The behavior of the Dark Iron dwarves is like seeking death.
The clan was not exterminated, thanks to their tough lives!
However, Harad can rely on the power of Khazgoroth's Hammer to cause large numbers of enemies to die.
As long as you stand on the earth, no one dares to say that you are safe.
Big guys like the Titans who have nothing to do to transform a planet for fun, the creation-level artifacts they create are so heaven-defying!
Feeling the vast power of Khaz'goroth's Hammer, Harad was glad that Deathwing had lost this heaven-defying artifact not long after his fall.
However, many people misunderstand the powerful artifacts they hold.
Even if he didn't lose the Hammer of Khaz'goroth, Deathwing wouldn't necessarily use it to fight the enemy.
For example, when Herad held the Hammer of Khazgoroth, he only wanted to use it to obtain obsidian.
As for using it to bury the enemy or create a volcanic eruption under the enemy's feet, I have never considered it.
Of course, this also means that there are no enemies in Azeroth suitable for dealing with this heaven-defying artifact.
There is no use in burying the ancient gods, who are like candy-like enemies, deep in the earth, or causing volcanoes to erupt beneath them.
Didn't you see that they are already buried deep in the earth?
Can a volcanic eruption kill the Old Gods?
It's probably impossible to do.
The original natives of Azeroth, those very powerful elemental lords, were also beaten into dogs by the ancient gods.
If they could be killed with volcanic eruptions, Ragnaros, the Fire Demon King, would have succeeded long ago.
Herard estimated that the power of Khazgoroth's Hammer was about the same as that of the Elemental Lord. The strong ones can't be killed, but the weak ones don't need it.
So it would be more appropriate to use it to mine obsidian.
The useful substances in the underground magma pool, under the influence of the continuous power of the earth, all gathered under the Fire Feather Mountain to wait for cooling.
At this stage, it’s just a waste of time!
Herad only needed to keep the useful substances from scattering and wait for the obsidian to be freshly baked.
He began to focus on exploring the secrets of Un'Goro Crater.
Un'Goro Crater is Titan's ecological laboratory.
Titans are extremely large god-level life forms that were born from the inside of a planet with potential.
They are the ultimate expression of big men with great wisdom.
Many magical civilizations in the universe have more or less borrowed the knowledge of Titans.
For example, the Arcane Puppet is a puppet made from Titan.
However, the puppets created by Titan are high-end products with life.
It is equivalent to a silicon-based life form like Transformers.
Arcane golems are just robots.
The two look similar, but they are essentially different.
Exploring the ruins left by the Titans can yield valuable knowledge.
In the wizarding world, knowledge is real power!
Scientists in the technological world are ordinary people.
One bullet can kill it.
A scientist in the magical world, but a powerful spellcaster.
One bullet definitely can't kill it!
The power of the earth, wrapped in spiritual power, travels underground and explores the mysterious area of Un'Goro Crater.
Herard remembered that Un'Goro Crater in the game had three energy crystal towers with unknown purposes.
Directly north of the Marshall camp, on the top of the cliff, there is a gate leading to the continent of Northrend.
The power of the earth travels through the underground very quickly.
This invisible and powerful force arrived at the boundary gate in just a moment.
There is indeed a mysterious building on the vertical cliff thousands of meters high.
The mysterious building is very tall, but its structure is simple.
There are two thick stone pillars, one on the left and one on the right, supporting the upper and lower rings.
The appearance of the upper and lower rings looks very mysterious.
Inside those two rings, there seemed to be nebulae that were constantly flowing.
This mysterious-looking building is actually a permanent portal.
If Herald were to design and make a round or rectangular door frame, that would be it.
The permanent portal built by Titan seems to be of high quality.
I have to say that Titan is indeed first-rate in engaging in mystery!
The explorers in the Marshall camp below would probably be so shocked if they discovered this mysterious building.
Unfortunately, this height is something they cannot easily reach.
And there are trees around blocking the view.
No one would climb a thousand-meter-high vertical cliff with nothing to do when they are full.
After all, explorers in Azeroth are not as idle as explorers on Earth.
The main purpose of people coming here to explore is to find mineral veins or oil resources.
Herard studied the Realm Gate for a while and found nothing special about it.
The technology of portals is very similar on a technical level.
He controlled the power of the earth to move along the mountain wall, looking for the three energy crystal towers in the game.
(End of chapter)