Chapter 368: Taking down Kel'Thuzad


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  Chapter 368 is about to capture Kel'Thuzad...

  new CD, Naxxramas.

  Wen Xin led the team to win the first 14 bosses with thunderous momentum and face Kel'Thuzad directly.

  This time, we still have three days to reach Kel'Thuzad, and the efficiency is beyond imagination.

  Three days were enough for Wen Xin to lead the team to master the third stage of Kel'Thuzad, and then it was up to the strength of the team to decide whether to kill Kel'Thuzad.

  In the third stage of Kel'Thuzad, he will seek help from the Lich King in Northrend.

  After the Lich King received Kel'Thuzad's rescue, he would teleport ice guards from the void to support him.

  There are a total of 5 Ice Guards with a lot of health. Killing them will waste time, but it will not kill Kel'Thuzad.

  Wen Xin's response strategy was: "Qiufeng, Huahua, each of you will lock an ice guard. Jingjing, Wish, yesterday, the three of you each locked an ice guard, but don't lock four. If they are frozen, their hearts will If it is controlled, then Yiyan and Oyster will fix the lock."

  The Ice Guard is an undead creature and can be locked by the priest's undead restraint.

  In order to limit the priest from locking 5 ice guards at a time and reduce the difficulty of the game, there is a small restriction.

  Only 3 Ice Guards can be locked at a time. If 4 Ice Guards are locked, all Ice Guards will break free.

  Whether the priest can lock the Ice Guard is the key to the third phase of Kel'Thuzad. After all, the battle is changing rapidly, and there is no guarantee that something unexpected will happen. If something happens to the priest when the Ice Guard is refreshed, he will not be able to lock the Ice Guard in time. .

  The two tanks pulling Ice Guard cannot overlap with the target locked by the Priest, causing a fish to slip through and attack the large group.

  The mechanism of Ice Guard increases the target damage by 15% every time it is switched. If you switch it a few times, it will kill you instantly.

  In order to let the off-tank and the priest cooperate well, Wen Xin adjusted his position.

  The fallen leaves in the autumn wind pull the ice guard coming out of the lower left corner, and the flower pulls the one in the upper right corner.

  In order to facilitate locking, the priests are scattered on the left and right sides, so that the ice guards in the upper left corner and lower right corner can be locked in time.

  This CD has three days to open up Kel'Thuzad. The main goal of Wen Xin's team on the first day is to steadily advance to the third stage.

  "There's only one problem left now, and that is that occasionally people will still die from freezing, so give some treatment." "Why did

  someone die from mind control this time?"

  "You can die in Shadow Fissure, so I'll deduct contribution points."

  Every time it's destroyed , Wen Xin will find out the main reasons why the group was wiped out in the last wave and ask everyone to improve.

  In order to motivate everyone, contribution points will be deducted whenever they make mistakes. In order to avoid being deducted, everyone must go all out.

  One day's improvement is not without results, at least we can successfully enter the third stage.

  The next step is how to stabilize the third stage. There are only two days left. As long as he can play well, Wen Xin believes that with the strength of his team, he will be able to win Kel'Thuzad.

  Rest for 6 hours before fighting Kel'Thuzad again.

  After successfully entering the third stage, ice guards spawned in the four corners of the room.

  The addition of 5 ice guards makes the battle pressure huge.

  Autumn leaves pull the ice guard in the lower left corner, and flowers pull the ice guard in the upper right corner.

  Jingye Siyu locked an ice guard: "I'm locked."

  Wish locked an ice guard: "Locked."

  Yesterday I had forgotten: "I'm cold."

  Yesterday I had forgotten that there was a shadow crack under my feet. Hiding in the shadow rift caused him to get too close to other people, and the people around him were hit by an ice blast, freezing them together. Let other priests fill the position?

  Also frozen were oyster green balls.

  The rule of thumb is to be controlled by the mind.

  Then, the unblocked Ice Guards began to enter the group, hit another target, and the damage was very high.

  There are ice guards in the group, plus they have to avoid the shadow rift, and they also have to deal with ice blast, self-destruction mana and mind control, which makes everyone a little tired to deal with it.

  "Interrupt. Contribution points will be deducted for missed interruptions."

  Unexpectedly, Kel'Thuzad's single-target Ice Arrow did not interrupt this time, allowing it to read out and knock out two-thirds of Desert Smoke's health.

  Kel'Thuzad immediately released a group of Frostbolts, causing the whole group to lose blood at the same time, creating a crisis situation.

  Wen Xin turned into an iron-faced judge: "If you make a mistake, your contribution points will be deducted. The entire group's efforts cannot be in vain because of one person's mistake." The

  large group's health itself is not satisfied, and the group Ice Arrow kills many people, which is inevitable. of annihilation.

  This is not the first time to eliminate a group. Everyone is now used to it. They run the corpse back to the dungeon to resurrect as quickly as possible.

  Come back from resurrection, quickly fill up the buffs, and fight again.

  The next few battles did not go as smoothly as expected, and various surprises would always occur after the Ice Guard was refreshed.

  The biggest problem is that Kel'Thuzad has too many skills. When dealing with Ice Guard, you have to be distracted from dealing with Kel'Thuzad's many skills.

  "I have a proposal."

  Ling Jing said his proposal: "We can block Kel'Thuzad's fatal skills, such as Frost Blast and Mind Control. Wait for the cooldown of these two skills to hit the boss by 20%. "

  Wen Xin agreed with Ling Jing's proposal: "This proposal is very good. The mind control is once every 60 seconds. We can seize the time of mind control to control the boss's blood volume. Ice shock is about every 15-20 seconds, as long as the rhythm is right. , can be controlled as well."

  Ice Blast and Mind Control are the skills that pose the greatest threat to the team. Both of them will cause attrition. Therefore, when Kel'Thuzad reaches 20% health, if these two skills are released, it will easily lead to Destroy the group.

  The most difficult part of the third stage is the time period when the Ice Guard is refreshed, so avoid this stage so that Kel'Thuzad will not use mind control and frost blast when the Ice Guard is refreshed.

  As long as the two off-tanks and the priest control the Ice Guard, the threats of Mind Control and Frost Blast will be greatly reduced.

  If tactics change, the battle rhythm must be adjusted.

  The rhythm of combat is not just an adjustment, it needs to be adjusted step by step through combat.

  Another half-day of fighting, each time the team was wiped out in the third stage. This is not a bad thing, it is a good thing. It means that we can 100% advance to the third stage.

  "Very good. This time we have reached the killing stage. If we can hold on, a wave of killing waves will definitely kill Kel'Thuzad."

  The best result was that Kel'Thuzad had 17% of his health. Entering the killing phase, Kel'Thuzad has been strengthened, and all skills are released more frequently.

  Don't underestimate the accelerated frequency of all skills. Kel'Thuzad has many skills. The accelerated frequency of all skills will make everyone tired of dealing with it, and the difficulty will skyrocket.

  The first time he entered the killing phase, he couldn't adapt to the frequency of Kel'Thuzad's skill release in the killing phase, so he was destroyed.

  This time the group was wiped out, but Wen Xin saw hope of killing Kel'Thuzad.

  There is one day left before the end of this cd.

  In one day...

  Wen Xin felt that there was a chance of capturing Kel'Thuzad.

  (End of chapter)
 

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