Chapter 364 Kel'Thuzad
The ultimate boss in the 1960s, the Lich King's most trusted great lich "Kel'Thuzad".
Kel'Thuzad was once a powerful human mage and one of the six members of the Kirin Tor Council, working under the guidance of the Kirin Tor Speaker Antonidas, the chief archmage of Dalaran.
Archmage Antonidas is Kel'Thuzad's mentor, and he and Jaina are brothers and sisters.
The Kirin Tor control a vast amount of mysteries and knowledge about magic, and Kel'Thuzad spares no effort to absorb any bit of knowledge he can get his hands on, even the darkest and most forbidden realms of arcane magic.
After a long and torturous journey into the frozen wastes of Northrend, Kel'Thuzad fell to his knees at the feet of the Lich King Ner'zhul. And guided Prince Alsace to fall step by step.
In the end, he not only gave his loyalty, but also his soul.
He founded the Cult of the Damned, became the Archlich, and commanded the Scourge to fight for the Lich King.
"This is a super villain boss."
Wen Xin commented on Kel'Thuzad.
Kel'Thuzad won the trust of Arthas. He failed and was killed in the 1960s. Arthas resurrected him in the 1980s and continued to rule Naxxramas.
Not counting legendary drops, Kel'Thuzad was the most valuable boss in the entire 1960s. The drop list is all top-quality graduation equipment.
Wen Xin was very interested in the Double King Sword dropped by Kel'Thuzad, and took the Double King Sword on an expedition to the outer lands without leaving any regrets.
One man, one city asked: "Liches seem to have ice magic?"
Wen Xin said: "It is ice magic, but Kel'Thuzad's most powerful skill is necromancy, and he knows dark magic, which is more powerful than ordinary lichs."
" Oops, there seem to be a lot of monsters in the room."
Spicy Glutinous Rice Balls poked his head around and said, "A lot of fat people, skeletons, and female Ah Piao."
Kel'Thuzad was not alone in his room. There were several small pits around the room. It's packed with monsters.
The spicy glutinous rice balls say that fat people are abominations, skeletons are skeletons, and female Ah Piao is a banshee.
"In the first phase of Kel'Thuzad's battle, what we have to face is not the boss, but the mobs in the room."
Wen Xin wasted no time and immediately started arranging for Kel'Thuzad's battle.
The battle of Kel'Thuzad is divided into three stages. Wen Xin only plans to arrange the battle for the first two stages for the time being. Only when he is sure that he can enter the third stage will he make arrangements for the third stage.
Kel'Thuzad is not a boss that can only be defeated once you are familiar with it. It is very strong and is a combination of numerical values and mechanics.
There is only one day left in this CD. Wen Xin does not think that Kel'Thuzad can be taken within this CD. The main goal today is to enter the second stage stably and tentatively enter the third stage.
3 CDs, this is the time Wen Xin plans to take down Kel'Thuzad. Only in this way can he win the first kill of Naxxramas before the main groups of the major guilds.
"When the battle begins, Kel'Thuzad will not go up personally. He will let the monsters go up first."
Wen Xin said with a smile: "He is the senior leader of the Scourge Legion after all. Letting his subordinates go up first is very consistent with his leadership status."
Wen Xin drew simple pictures on the ground again.
Kel'Thuzad's room is circular, with the boss at 12 o'clock and surrounded by small concavities.
"There are 7 concavities in total, which are considered 7 small rooms. President, I calculated correctly. Although there are only 6 small rooms inside now, the door will be closed when the battle starts, and the same mobs will be refreshed at the entrance."
"7. The small room is composed of three types of mobs: abominations, skeletons, and banshees. They will constantly come out of it, trying to eliminate us in the middle of the field. This stage will last for 5 minutes. Hold on for 5 minutes before the boss will come in person. Enter the battle and enter the second stage."
Wen Xin drew a point in the middle of the room. This was the area where the large group concentrated their positions. The room dealt with a steady stream of mobs in seven small rooms.
"Abomination has serious injuries and hateful strikes. Tanks can hold it, and melee combat focuses on abomination." "The skeleton
will self-destruct. It has low HP. Don't let it get close to the big group. Remote professions will kill it quickly."
"The banshee moves slowly. When you get close, Cast Shadow Impact, causing about 3000 shadow damage at 45 degrees directly in front of you, and knocking it into the air. After it is brushed out, it will be shot away remotely." "In the
last minute of the first phase of the battle, the Banshee's refresh frequency will speed up. There may be banshees on the field during the phase transition. Don’t panic. Defeat the banshees first and then switch to fire to deal with the boss.”
The battle in the first phase is actually very simple. There is no point of destruction. It can be destroyed by the first phase. The team that wiped out the mobs can only prove that this team is very bad.
The difficulty of Kel'Thuzad's battle will increase as the stages progress, with the third stage being the highest.
"After 5 minutes, we will enter the second phase. At this time, the desert will hold the OSS."
Wen Xin arranged the second phase of the battle: "For the second phase, we can stand in three circles, with melee combat and tanks in the center area. , the treatment is in the center, and the long-range output is in the outermost circle."
The three-circle position is somewhat similar to a mosquito coil, with the long-range in the outermost circle, the treatment in the middle circle, and the melee in the innermost circle.
This arrangement is to facilitate dealing with Kel'Thuzad's skills.
"The damage of Kel'Thuzad's single-target Ice Bolt is 8000, and it will be released on the tank. This skill must be interrupted well, otherwise the tank will be easily knocked down."
Wen Xin arranged for the interrupting personnel: "Interruption is done by melee combat, 1 kill It's me and Xiao Ming, 2nd break is Wu'er and Tangyuan, 3rd break is Zhan and maybe I will take action, 4th break is Dabao and Xiaobao..." It's
no problem to be responsible for interrupting in melee combat, and arranging 4 rounds of break can make use of interrupting skills cd transferred.
"The boss can also cast a group of ice arrows, which will be released to everyone. The damage is about 3,000 and cannot be interrupted. The healer must bring up the team's health."
Wen Xin specially brought an extra priest, so that the battle in Naxxramas would be simple. Many can better deal with AOE skills and raise the team's health.
It's a pity that priests in the 1960s did not have a healing ring, otherwise it would be easier to lift the blood group.
"Kel'Thuzad will cast it every 60 seconds, mentally controlling the current tank and three random players, and clearing the hatred of all people. The mental control lasts for 15 seconds."
Wen Xin looked at Wuyue: "Wuyue established Kel'Thuzad's The second hatred, after the desert is mind-controlled, you will take over the boss' hatred. The two of you will be the boss tank for the whole battle."
Ling Jing reminded: "Since the boss can be mind-controlled, everyone still has to control the group before getting stuck. Use the control skills to avoid cheating your teammates."
One word is final: "The priest's spiritual scream is a team-destroying skill."
I will take action and say: "The warrior's gut-wrenching roar is the strongest skill to cheat teammates."
It's not the third one. When faced with a mind-controlled boss, everyone knows what to do to avoid the group control skills from trapping the group.
For example, priests and warriors will not become pig teammates if they use the group fear skill before the boss's mind control.
"The one being controlled by the mind is the Mage Sheep. There are 8 Mage Sheep and 4 targets. I believe you can do a good job."
"What if a mage is mind-controlled?"
"If a mage is mind-controlled by several people, then someone else will control the person who is being mind-controlled, and survive the 15 seconds of mind-control." Kel'Thuzad's mind-control skill is also an annihilation skill. Group points can easily lead to unstable hatred, and it is easier for people with mind control to beat teammates to death. If the mind controls 3 treatments at a time, it will easily lead to insufficient treatment and attrition.
Mind control not only depends on strength, but also on luck. Otherwise, if you keep controlling key professions with your mind, the difficulty of the battle will be doubled.
"Kel'Thuzad was a psychic when he was alive, and he knew dark magic. He could summon a shadow rift. This skill will randomly summon a magic circle under everyone's feet. The magic circle will take effect after 3 seconds, causing about 2W shadow damage to all players in the magic circle. Wen
Xin said: "Everyone, please pay attention to your steps. If there is a shadow crack, walk out immediately. Don't be killed."
At this point, Wen Xin began to arrange more detailed positions.
Arrange for close combat first.
"Melee combat is divided into three positions. Don't get close to the tank."
Tanks must be the first protection object. The location in the center of the boss is limited. It is difficult to allocate melee output to four positions in two pairs. We can only settle for the second best. A group of 3 people stand at 3 o'clock.
Wen Xin called out: "Xiao Ming, I, Zhan Ming, and I will all take positions behind the boss."
Melee combat is not long-range, and the combat field is limited. There is no way to keep them all 10 yards apart, so they must overlap.
"Xiaobao, Dabao, I will take action and stand on the left behind the boss."
"Wuer and Tangyuan will stand on the right behind the boss."
Wen Xin arranged the two cheaters on the right, so that only the two of them were together. It can improve their survival probability: "The three points must be separated by 10 yards, and do not approach the tank 10 yards away."
There is a 10-yard distance limit, and only 3 points can be arranged. Arranging 4 points will cause the tank to suffer 2 point influence.
"Why?" Spicy glutinous rice balls are a qualified praise.
Wen Xin explained the reason: "Kel'Thuzad will randomly release frost shock, freezing the target and all players within 10 yards around it, and causing 26% of the total health damage every second for 4 seconds."
Everyone understands, If you do not divide the 3 groups of melee fighters into 3 points, freezing 8 melee fighters at one time will cause the blood pressure of the group to increase suddenly, making it impossible for treatment to deal with it.
If only 2-3 people are hit by frost shock at a time, then only 2-3 people need to be treated with special care each time to ensure that the frozen people do not die.
Moreover, the standing space of the long-range and healers is wide enough. Only in melee, 2-3 people will be hit by the Frost Blast. If the long-range and healers are at a good distance, at most one person will be hit.
Wen Xin asked the healers: "No matter who is frozen, the healer should bring up the blood for me. Don't let the frozen person die." The
damage is 26% per second, and the damage in 4 seconds is 104%. The healer does not add blood. He who freezes will die.
Ling Jing said: "At least two more mouthfuls are needed, otherwise you may still die, unless a mouthful of milk can cause a critical hit."
He said in one word: "Add two mouthfuls in four seconds, it is still a bit stressful, I am afraid that the group of ice arrows will fall. Before the blood has been added up, someone else was hit by frost shock and frozen."
Heye said: "Yes, it's a lot of pressure."
Kel'Thuzad's damage value is too high, so it is particularly easy to reduce the number of people, and he can only adapt through constant fighting. Rhythm.
"Healing is in the middle circle, long-range is in the outer circle. Be sure to stand 10 yards apart. Kel'Thuzad not only has frost shock, but also has self-destruction mana for you." "
Players with self-destruction mana will self-destruct after 5 seconds, which will cause damage to themselves and others. All players within 10 yards around it will cause a loss of about 2,000 mana. If one person explodes to the maximum and you have no mana, if you explode a few at a time, the battle will be over."
Wen Xin said: "The whole battle will be very stressful . Not only does it have high-damage group ice arrows, but it also has mind control, shadow rift, frost impact, and self-destruction mana. Everyone must adjust their position as a whole when hiding from the shadow rift, and try not to enter the 10-yard range.
" Er'Thuzad's room is not too big. Fortunately, this is a holographic game. The healer can spread his position 10 yards in the middle circle, and the long-range player can also spread his position 10 yards in the outer circle.
It's useless to just say it. There will definitely be various accidents during the battle, and we can only arrange countermeasures according to the unexpected situation.
"When Kel'Thuzad's health reaches 40%, he will enter the third stage. Let's stably advance to the second stage first and then consider the third stage. If you are not proficient in the second stage, even if you occasionally enter the third stage once or twice, They will all be destroyed."
Wen Xin said: "If we want to win Kel'Thuzad as much as possible, the first step is to stably enter the second stage, the second step is to stably enter the third stage, and then we will rely on our strength to fight."
If you have to eat one meal at a time, you may not be able to persist in the second stage, let alone enter the third stage.
When the team enters the third stage, Wen Xin will arrange the third stage of the battle.
"It's better to fight a few times in actual combat. Let's brush the buffs first. Let's test the water first."
Wen Xin asked everyone to brush the buffs.
Everyone quickly refreshed their buffs and restored their status. Desert Guyan took the lead and entered Kel'Thuzad's room.
Enter Kel'Thuzad's room and Kel'Thuzad's combat activates.
"Everyone quickly go to the middle position."
Wen Xin asked everyone not to stay in the entrance area, and go to the middle position as quickly as possible: "Quick, don't drag, the door is about to close, and the entrance will refresh the mobs." At
this time, the entrance door is closed, and the entrance The area becomes a small room, and abominations, skeletons, and banshees spawn from the small room.
The large group came to the middle of the room, waiting for the siege of the 7 mobs in the surrounding small rooms.
Someone broke in, and Kel'Thuzad was very angry and ordered: "Crush these little bastards who came in."
The mobs in the seven small rooms received the order and began to rush out.
The first one to rush out was the little skeleton.
Wen Xin commanded: "The group has knocked down the skeleton. The tanks don't need to go up and pull them, they just need to pull the abominations." The
four tanks were divided into four directions, waiting for the abominations coming from the four directions.
Everyone starts attacking the skeleton.
Then...
several cloud-piercing arrows and thousands of troops came to meet them.
Wen Xin was stunned when he saw the multi-shot, and subconsciously uttered: "Hunter, stop the multi-shot for me. Mage, please don't send a blizzard into the small room...%#@$...kill it, take the next one." "
A has a problem. The hunter's multi-shot attacks the mobs that have not come out of the small room. He activates all of them to fight and rush towards the small room to kill the large group. There are dozens of them.
Dozens of mobs were unable to cope with it, and the large group was overwhelmed in an instant.
It was Wen Xin's mistake, and the hunter can't be blamed, because he shouted A, which was his fault.
(End of chapter)