Chapter 355
The hard conditions for the Four Horsemen of the Apocalypse to open up the land for the artifact, 8 tanks.
A team without 8 tanks is not qualified to challenge 4DK.
Wen Xin distributed 8 tanks among 8 teams, ensuring that each team had a tank.
Wen Xin then adjusted the team configuration. The configuration of teams 1-4 is 1 tank plus 2 healers. The configuration of teams 5-8 is 1 tank plus 1 healer.
Among them, the melee output is in teams 1, 2, 5, and 6.
Remote output is in teams 3, 4, 7, and 8.
The main purpose of this arrangement is to divide 4 teams into double-healing teams and 4 teams into single-healing teams.
"When the battle begins, we need to pull 4dk to the top, bottom, left, and right corners to ensure that their auras will not interact with everyone."
Wen Xin began to arrange the tanks: "The tanks of Team 1 will pull Mograine to the lower right corner. The tanks of the 2nd team pulled Kurtaz to the lower left corner, the tanks of the 3rd team pulled the Duchess to the upper left corner, and the tanks of the 4th team pulled Seriek to the upper right corner." The
tanks of the 1st to 4th teams are the main tanks, and they The position with the boss is more secure.
Wen Xin did not arrange a warlock tank, and Autumn Wind Falling Leaves is an anti-cavalry tank. In 4dk, knights can also draw the boss's hatred from a distance.
Wen Xin said to the remote output: "Although the remote output is arranged by me in teams 5-8, you have to remember one thing. You need to output from the beginning to the end. According to the aura on your body, fight Mograine first, and then Ku. Lord Ertaz, Duchess, and Lord Serijek turned around and came back to fight Mograine." In
4dk battles, it is easier to get out of the range of the aura at long range and have more time to deal damage. It is 4dk. The main output.
There is another important reason for this arrangement.
Wen Xin explained the reason: "In 4dk, when the blood volume of each boss is reduced to 50% and 20%, the shield wall will be opened independently, and the damage received will be reduced by 75%, lasting for 20 seconds."
One person, one city has a high understanding and understands in seconds: "With our output, in about 30 seconds of output time, we can defeat a boss with hundreds of thousands of health to 50% health. At this time, the boss will open the shield wall for the first time. Continuing to fight this boss is a waste of output."
Xu Sheng also understood instantly: "When the first boss opens a shield wall, we can move remotely to fight the second boss without wasting output. When the second boss opens a shield wall, we can just follow the first team to fight the second boss." Three bosses, and so on."
Wen Xin applauded: "That's right, the long-range position is easier to stand than the melee position. You can stand on the edge of the safe zone, change positions and move within a short distance, making it easier to switch fire."
Wen Xin is a little simpler. In the middle of the picture, here is the initial position of 4dk:
"The middle of the room is a safe area and will not be affected by the auras in the four corners. After the battle starts, teams 5-8 quickly move to the middle and do not join the battle for the time being." "
When Teams 1-4 get 3 layers of halo, and teams 5-8 in the safety zone take over. Team 5 takes over from team 1, team 6 takes over from team 2, team 7 takes over from team 3, and team 8 takes over from team 4." "
The halo disappears . It takes a long time. The auras of teams 5-8 have stacked up to 3 layers. The auras of teams 1-4 must not have been eliminated, so we cannot change teams according to the inherent thinking." "The auras of
each boss are not interoperable. Team 1 takes over for team 6, team 2 takes over for team 5, team 3 takes over for team 8, and team 4 takes over for team 7."
The battles in 4dk in the 1960s were very complicated, and it was easy to burn through the player's brain capacity and CPU. Every time the team changed, the output Everything may go wrong.
4dk in the 1980s had no shield walls, low values, and would automatically go to four corners. There was no need for complex team changes at all. The two bosses were brought together at the beginning, and the two bosses could be defeated in 30 seconds.
All the complexity comes from insufficient output. As long as the output is high enough, there is no need to arrange tactics at all.
4dk in the 1960s couldn't kill by force, mainly because of the existence of 50% and 20% health shield walls, so you could only grind to death by constantly changing teams.
"By analogy, for the third level of halo, if the 5th team is replaced by the 1st team, the 6th team is replaced by the 2nd team, the 7th team is replaced by the 3rd team, and the 8th team is replaced by the 4th team."
Wen Xin talked a lot. .
People with high understanding already understand.
People with average understanding are ignorant.
People with poor understanding, where am I? What did the president say? How to defeat this boss? Should I pretend to understand so that everyone doesn't think I'm a loser?
Someone who didn't understand gritted his teeth: "You can obviously make a boss that pulls A together, why is it so complicated? This is the biggest humiliation for my elementary school diploma."
Another person who didn't understand said shamelessly: "Fortunately, I If you haven't read a book, you are not afraid of being humiliated."
Wen Xin could only draw a running diagram on the ground so that everyone could read the picture and explain: "If you don't understand, look at the picture I drew. I will mark the position of each team and also There is a sequence for each team to move and change positions. If you really can’t understand it, just follow the tank position in the team.”
We can’t expect everyone to understand, after all, this is the first time everyone has encountered such a complicated situation. The boss can only be mastered by playing it a few times.
Zhan Maybe rubbed his bald head: "As a guest tank, someone will definitely follow me, Alexander."
Jingye Siyu didn't give face to her brother: "Why do I feel that my brother didn't understand?"
Autumn Wind Falling Leaves struck mercilessly: " He's at kindergarten level, just get used to it."
Zhan might have wanted to retort, but he gave in and relented.
Wen Xin drew a picture, pulled out the running positions of each boss individually, and said:
"Change the teams in the third layer of halo. The order of Mograine should be team 1, team 5, team 2, and team 6." "
Kurtaz's The order should be team 2, team 6, team 1, team 5."
"The order of the duchess is team 3, team 7, team 4, team 8."
"The order of Serijek is team 4, team 8, team 3 Team, Team 7."
"Since the remote only needs to move slightly to maintain output, the first to be killed should be Mograine, and then Kurtaz."
After saying this, Wen Xin paused and said : "Some people who are careful must have discovered that when I went to fight the Duchess and Serijek's team, I did not arrange melee output. The main purpose was to let everyone kill Mograine and Kurtaz first. Kill the two bosses first, and the battle will become very simple. As long as Mograine and Kurtaz are dead, the remaining two bosses will be for nothing."
Wen Xin used the method of killing Mograine and Kurtaz first . According to Kurtaz's tactics, the Duchess and Serijek were left to kill until the end.
The Duchess's Black Water is very annoying, especially likes to be used in melee groups, and is not friendly to melee combat.
Serijek's Holy Wrath will be instantly killed by a chain reaction if it is used in close combat, and it is not suitable for melee combat.
The concentrated output killed Mograine and Kurtaz, and the remaining Duchess and Serijek could still easily deal with them even if they only had long-range output.
Wen Xin said: "We kill Mograine and Kurtaz first, then the Duchess, and finally Serijek."
When playing 4dk, there is another very fatal problem, and that is the tank's taunt resistance.
Taunt resistance makes it very easy to destroy the team, which is why many tanks like to prepare some spell hit equipment, just to prepare for 4DK.
Wen Xin said to the eight tanks: "Team changes require tanks to exchange taunts. Taunt resistance is very fatal. All tanks should wear one or two pieces of the spell hit equipment I asked you to prepare before to reduce the taunt resistance rate." This is
very nonsense . Design, the tank's taunting skills are magic skills. Physical hits will not reduce the taunt resistance rate. If you want to reduce the taunt resistance rate, you need to accumulate some spell hits.
In the first three stages, there were a lot of single-spell hit equipment that no one wanted. Wen Xin gave all of them to tanks just to prepare for today.
What are the advantages? This is a huge advantage, there is no solution if there is a gap in information.
There is no need for Wen Xin to teach tanks step by step what to do after taunting and resisting. Basically, tank professions have two or three skills similar to taunting that can be used in emergencies.
"In 4dk battles, the most testing thing is the tanks. Others can move to the wrong position, but the tanks are not good."
Wen Xin believes in the four main tanks. The only thing he worries about is the four guest tanks, especially a high-end professional player: "Let's first After fighting a few times, if you really can't run, then replace someone. There are still a group of substitutes outside waiting to be fed."
Regarding the first kill of Naxxramas, Wen Xin will not show mercy. If someone will not run away no matter how hard he fights, Then you can only go out as a substitute and bring in a substitute with higher understanding.
In fact, it is difficult for 4dk to test the top big guilds, but it will test the small guilds that do not have deep foundation. As for the wild groups? Just defeat a few lunch bosses, don't look for abuse.
"Speed buff, let's play once to test the water first."
Wen Xin passed 4dk without asking for a few times. His goal today is to play 4dk a few more times to make everyone familiar with the movement.
Everyone brushed the buffs and restored the completed state. Four tanks from teams 1-4 came forward to attack monsters.
"The healers must keep up with your team's tanks. Don't let the tanks fall down when they are in position." The
tanks of teams 1-4 are equipped with 2 healers. This is to ensure that they will not fall down when they are in the boss position.
Once the boss position is in place, the battle will become much simpler. Half of the battle is won, and the remaining half is just a good position.
Desert Guyan pulls Mograine to the lower right corner of the room, and is responsible for adding his two healers to keep up.
Wuyue pulled Kurtaz to the lower left corner of the room, and was responsible for adding her two healers to keep up.
Autumn Leaves pulls the Duchess, taking it to the upper left corner of the room, and is responsible for adding her two healers to keep up.
The one with Hua La is Selijek. Take it to the upper right corner of the room and be responsible for adding her two healers to keep up.
"Don't be in a hurry to deal with the damage. Just keep up with the treatment and increase the blood. Let's go
to the safe area in the middle to gather first." Wen Xin led the group to the safe area in the middle first: "The melee combatants of teams 1 and 2 can now follow up and deal with the damage. Don't go in front of the boss."
Wen Xin was in Team 1. After bringing the group to the safe zone, he ran directly to Mograine's position and dealt damage behind it.
"Remotely output Mograine at the farthest distance, and then use 3 layers of aura to output Kurtaz."
Wen Xin activated the burst skill: "Open the first round of burst skills directly, and strive to kill Mograi within 30 seconds. Mograine's health reaches 50%, forcing it to open the first shield wall."
Mograine's health is 533,000, and 50% is about 270,000. With the team's current output ability, it can definitely hit 50 in 30 seconds. %.
The whole team started to explode, and Mograine was outputted like crazy. Only the melee combatants of the two teams were outputting Kurtaz.
Mograine's blood volume dropped crazily, and unwilling to be reconciled, it released the Fire of Justice, causing about 3,000 fire damage to the front, and an additional 5,000 dot damage.
Desert Guyan's blood volume instantly dropped by half.
Add his treatment and immediately lift the blood.
Suddenly, something unexpected happens.
"I'm going, why is it gone?"
"?"
"What a powerful meteorite."
Team 2 had an accident. Four people died in the team in seconds, and only Wuyue Gou survived.
Without treatment and blood, Wuyue could not last long and fell down quickly.
Wen Xin immediately realized why Team 2 was lying down in seconds: "It was my mistake this time. I forgot to let Team 2's healers focus on melee positions to share the meteorite damage at once."
Kurtaz's meteorite damage was 15,000, You can stand together to share the damage. Just now, the two melee output and the tank were concentrated, but the 5000 damage still knocked them out in seconds. If you wear endurance equipment for melee combat, your health volume will definitely exceed 5,000, but in order to pursue the ultimate output, your health volume is lower, just over 4,000.
The two treatment stations together took 7500 damage and were melted instantly.
Without the 2nd team, there is definitely no way to continue the fight, so we have to destroy the team.
When it came to running away from corpses, Wen Xin made adjustments based on the reason for the first team annihilation: "Kurtaz's meteors are best eaten by five people standing together, so no matter which team goes to fight Kurtaz, The healers are all stationed together with the melee, and 4-5 people share the 15,000 damage."
The teams that went to fight Kurtaz head-on were teams 1, 2, 5, and 6. The melee combat was all in these 4 teams, so the healers could only follow. Only by positioning yourself can you share the damage from meteors and meteorites.
Among these 4 teams, teams 5 and 6 only have one healer, and a remote output is mixed in. There is no need for remote output to be concentrated with melee combat and treatment, because the positions of all remote professions must be concentrated. There are a total of 16 remote professions stationed together, so the distance will not suffer much damage from meteors and meteorites.
The meteorite caused 15,000 damage, and the damage suffered by 4 people was 3,700+, which was not fatal.
Solved the problem of Kurtaz eating meteorites, just ran back to the dungeon to resurrect, quickly ran back to the 4dk room, quickly brushed the buff and started the fight again.
The 4 main tanks select their targets and take them to 4 corners.
"The first round of explosion is to suppress Mograine's health to 50%."
Just like last time, Wen Xin asked everyone to explode and destroy Mograine's first shield wall in 30 seconds. Come out: "The treatment must increase the tank's health, don't let the tank collapse."
Mograine's damage is the most painful when hitting a tank.
Kurtaz's meteorite was distributed innocuously.
The autumn leaves are always paying attention to the duchess's black water and avoiding it.
The one with Hua La is the easiest. The Holy Wrath without chain only does 600 damage at once, and hitting her is worse than a mosquito bite.
The most important damage in 4dk battles is the halo. If the halo collapses low, there is no feeling. If the layer level is high, it will easily lead to blood collapse.
In about 30 seconds, except for those on standby in the safe area, everyone else had three layers of aura.
Wen Xin retreated to the safe zone. Only when he changes positions next time will his team 1 need to fight Kurtaz: "Everyone changes positions quickly and follows the arrangement just now. Come on for the artifact." The biggest
test Come, whether you can change your position will determine whether you can kill 4dk.
(End of chapter)