Chapter 205: Too Powerful (Second Update)
After experiencing the content of Game King, Huang Ping tried other things again and found that the console this time was very powerful.
A large number of things can be called upon, and he can even call out the player's spaceship and engage in a hearty melee fight with the toy's spaceship.
After the battle, he raised his head, looked at Fang Cheng and asked excitedly: "Boss, have you integrated all the data from previous games?"
"Hmm..."
Fang Cheng thought for a moment and felt that Huang Ping didn't mean anything. wrong.
The Xuanjing world is a mirror image of the world. Everything outside can be recorded in the mirror and then called.
So, he nodded: "That's right."
"I see, this is inheritance."
His attention returned to the screen, and Huang Ping sighed that their studio also had its own inheritance.
Large game companies have their own databases. After many art resources are produced, only a small part is available, and most of them end up in databases.
Some artists occasionally use different themes to practice their brushwork, and these things will eventually be collected in the database for use.
He had previously suspected that Fang Cheng had a huge database, and he would throw things into it when he had nothing to do.
Now it seems that it is a real deal.
No wonder Fang Cheng always takes his time.
With food in his hands and no panic in his mind, he took every situation into consideration.
The news about the database released at this time was to tell him: it will be done in half a month, so don’t worry.
The boss is indeed the boss!
Far-sightedness is limitless!
Seeing Huang Ping looking at him with admiration, Fang Cheng took a sip of spiritual tea and felt that the other person's eyes were strange.
He wouldn't want to backstab me, would he?
Should Huang Ping go on a business trip?
But he has a girlfriend, and it would be too cruel for him to separate from her at this time.
So, should Huang Ping and his girlfriend take a two-person trip?
It’s best to go to the United States.
Later, he discovered that other people looked at him strangely.
From the looks in their eyes, Fang Cheng felt that they all thought this game was fun.
Even if it's just a prototype, it's fun.
Fang Cheng was not surprised by their reaction.
He also found puppets fun.
It's a pity that there are too few weapon spirits, otherwise it would be more fun if the weapon spirits were added.
Drinking the spiritual tea and dealing with the needs of the employees, Fang Cheng felt that it should be okay this time.
Just don't make any mistakes.
With Fang Cheng's full support, Huang Ping and others started working intensively and released a simple trial version a week later.
Although it is a trial version, except for not adding PVP gameplay, the basic gameplay has already taken shape.
In order to prevent players from having difficulty choosing at the beginning, the planners have thoughtfully added recommended combinations. These recommended combinations have been tested by Xiaodouzi and Monkey. Each one is balanced, making it easier to master different genres.
Because there are many equipment parts and more chip combinations, players will have different needs in the later stage.
At this time, free matching will be unlocked, allowing players to match mechas that suit their own aesthetics.
The trial version only has two modes.
The newly added mode is infinite mode. In this mode, players need to deal with waves of incoming monsters, from small drones at the beginning to huge behemoths in the later stage. The overall gameplay is somewhat similar to "Dark Builder" , all require players to survive waves of monsters, and then upgrade parts or chip effects to last longer.
Players will obtain blueprints and chips during this process. The blueprints are used to unlock mecha parts, and the chips are unlocked directly after being obtained.
These unlocked items will be used in the second mode, Sandbox Mode.
In the sandbox mode, players can explore the vast universe, looking for various terrains and cities, and the overall map is exactly the same as "Space Navigator".
Here, they can freely use the mecha parts they obtained in the infinite mode, match them with different chips, and then try to challenge powerful demigods and gods to have more fun.
The idea of both modes was proposed by Lin Nan, because seven days is not enough time to build a better gameplay. However, their studio has relevant experience in "Dark Builder", and the infinite monster spawning and chip settings are very suitable. , so it can just be merged.
But these two modes are just appetizers, and a third mode in the works will be a bit more interesting.
That's the story mode.
The plot mode script will naturally be written by Tang Mo.
Since "Tian Mo" became a hit, Tang Mo's reputation has also grown. Not only has the original novel been translated and published, but he has also written the ending of the original novel, which is indeed an ending that fits the game.
Not only that, he also wrote an extra story, which gave the protagonist a perfect ending with his childhood sweetheart, and the contaminated sect was restored and returned, making readers sigh that "Tang Mo still has a conscience."
After knowing that Fang Cheng needed a plot-mode script, he immediately said that he had no problem and would write it now, promising to finish it quickly and without paying a penny!
For the sake of one's spiritual friend, mere money is nothing!
Finding that Tang Mo was already excited, Fang Cheng felt that Tang Mo, the Taoist enemy, was about to evolve into a Taoist enemy.
However, the other party's level was really good, so Fang Cheng still paid for the script and would check it carefully after the other party finished it.
The fourth mode of the game is the PVP mode.
This mode will be launched at the end. Players who have experienced the first three modes will fully grasp the effects of mechas and chips in the game, and then it will be time to fight like crazy.
This link is what Fangcheng Studio is best at.
With "Quiet to Cultivate" as a base, the cool mecha battles will be more intense and beautiful, and because of the mecha's force field, players' combat strategies will be more inclined to close combat, and the punch-to-the-flesh blow will definitely feel It will make players more happy!
After getting everything ready, Wang Xiaoying finally began to prepare for the announcement and operation.
The first step is to place an advertisement on the game inn.
Game Inn has now become one of the top game information platforms in China. A large number of game manufacturers have settled in and established their own official accounts here.
Each game has its own free promotion opportunity. The administrator of the website will use big data algorithms to determine the appropriate target group and accurately push the game there.
On this platform, as long as it is a game, there will be a chance to get ahead.
Just when Wang Xiaoying was preparing to take a step ahead of "Fallen Mecha", Druid Entertainment suddenly sent out a message:
"After careful consideration, we decided to release "Fallen Mecha" ahead of schedule." The
download page for "Fallen Mecha" immediately appeared on the water vapor platform, and related products also appeared on the host platform, with the regular version costing 198 and the deluxe version costing 328. The price is normal for a 3A masterpiece, but it is relatively high in the eyes of domestic players. But the price is good, and die-hard fans of Druid Entertainment will buy it, but I don’t understand why it’s released early.
It is common for games to be delayed. The reasons include but are not limited to producers absconding with money, programmers being owed wages and then deleting the library and running away, bosses leading people to a party before the game is released and then being collectively arrested, etc.
Comparing these things, it is actually not bad to find fatal bugs and so on.
However, it is not a good thing to release the game early. The most likely reason is that the game's funds are broken and urgently need some funds to withdraw money. It may also be that the quality of the game is not good, so it needs to be released early, and then the development cost can be saved to make way for more promising games later.
Of course, it may be that Druid Entertainment feels that the game is fun enough, so it doesn’t matter if it is released in advance. It would also be good for players to feel the charm of our mechas.
No one knows what Druid Entertainment thought about, but the result is that the two games just happened to collide.
One is a trial version of Fangcheng Studio's new game "Qi Ling", which currently has only two modes open and the core gameplay has not yet been developed.
One is a long-established game manufacturer. The demo version was a mess. The official version may have flaws, but it is still full of expectations for
"Fallen Mecha".
Both sides are science fiction, and both sides are mechas. The game media personnel who got the news seemed to see the veteran masters and the new challengers standing together, and they started a fierce fight at the first time.
Judging from the current situation, this is not an equal contest.
"Fallen Mecha" is a turnaround work produced by Druid Entertainment after many years. It contains the hard work of a large number of practitioners, so it can't not be fun.
"Qi Ling" is a trial version, and the time accumulation in it is different, so it can only get an evaluation of the future.
In fact, the reviews of "Fallen Mecha" are pretty good. Although there are some minor bugs after entering the game, the originally promised ten maps have been reduced to six.
The number of weapons and mechas has shrunk, but most are still within a tolerable range.
Moreover, the producer also stated on Little Blue Bird that these situations will be further improved in the future, and will be continuously updated in the future, and it is guaranteed that in the future, except for the pass, all resources in the game will be free.
The frank attitude alleviated players' dissatisfaction. IGM, a professional game testing platform, also gave a high score of 9.4 points after playing, and this is already a pretty good score.
Domestic anchors also bought this game for the first time and later said that this game is quite outstanding.
The game modeling is outstanding, the effects of various mechas are also outstanding, and Druid Entertainment has also creatively added skill settings to the shooting game, which makes this no longer a simple shooting game, but a game similar to Dota innovative game.
Compared with the trial version, the design feel of the characters and the intensity of the battlefield have been further improved, and the optimization of the game has also been upgraded to a higher level. Its capacity has been greatly reduced, and the minimum configuration required has also been reduced a lot, further expanding the " Sales of "Corrupted Mecha" on PC platforms.
On the first day of release, "Fallen Mecha" was sought after by thousands of people.
Anchors who live broadcast "Fallen Mecha" have sprung up like mushrooms after a rain. Bilibili's platform was occupied by "Fallen Mecha" almost overnight. Skilled players began to live broadcast "Fallen Mecha", while unskilled players started to use foreign masters. video.
At this time, you can get good profits by just dabbling in "Fallen Mecha", which has led many game anchors to switch careers to this game.
Normal game studios would usually choose to avoid this time to avoid confronting the other party, but Fang Cheng was completely indifferent to this kind of thing.
He doesn't care how powerful the other person is, he just wants others to know that building puppets is fun.
So, the day after "Fallen Mecha" happened, the demo version of "Weapon Spirit" was launched.
Unlike "Fallen Mecha" which was promoted with great fanfare, "Qi Ling" was only promoted through the promotional video of the official account of Bilibili and the natural traffic on the game inn.
After all, it is a trial version, so there is no need to promote it aggressively. You just need to see the players' reactions and then summarize the optimization plan.
But even so, there are still millions of downloads. A large number of players downloaded "Qi Ling" and began to experience "Qi Ling", a mecha game that has no plot and no battles for the time being.
On the first day that "Qi Ling" was launched, Lao Wang said that the game had just finished recording "Fallen Mecha".
When he saw the promotional video for "Fallen Mecha", he knew that this thing would be a hit.
Mecha has always been a romantic term, especially for older men like him. When they see mechas appearing, they will be very excited. When they see games produced by old manufacturers, they want to experience them quickly.
After three hours of experience, Lao Wang said that the game feels quite strong.
As expected of an old factory, although the experience has shrunk, it is at a very high-end level in all aspects.
Although he failed to achieve the performance of his ideal Titan Soldier, some of the scene interactions surprised him.
Some buildings can be destroyed, the radar is not just a decoration, the light tracking on the water is also good, and the excellent light and shadow effects can well express the characteristics of the mecha. It can be said to be the best this year.
After editing the video he recorded, Lao Wang said that the game was about to be released when he saw a new message on his station B notification.
After clicking it, his heart skipped a beat.
[The Fangcheng Studio you are following has new developments. The trial version of "Qi Ling" is released. ]
"Don't."
Lao Wang said that the game sighed, knowing that his previous achievements were in vain.
He had been paying attention to the news about "Qi Ling" before and knew that the trial version of this game would appear in the next few days, but he did not expect that it would be now.
As a fan of Fangcheng Studio, he has the obligation to review "Qi Ling" carefully.
And because it and "Fallen Mecha" are both sci-fi mechas, they need to be put together for frequency testing, which is unfair to Fangcheng Studio.
It is unreliable to use the trial version against the official version.
But he had no choice but to pull off the deflection as best he could.
Then he entered the game.
When he chose the default mecha to enter the game and was grabbed by the default mecha and put into the cockpit, he was shocked.
And when he saw the surrounding monsters approaching, and his mecha could beat the surrounding monsters into pus and blood with one punch, and the huge behemoths that shuttled through the urban jungle were punched through by him, When Shadows Crossed, he realized for the first time that a game could be so powerful!
Everything in front of you can be destroyed, the iron tower can be destroyed, the roads can be destroyed, and even the mountains can be heated and sprayed into lava, and then you can pick up the lava and burn those turtles alive.
The strongest weapon is the mecha itself. The feeling of punching to the flesh is very different from that in "Fallen Mecha". It also made Lao Wang say that for the first time in the game, he discovered that a mecha game can be so exciting.
The mecha should be big, and the mecha should be fierce!
Lao Wang, who was full of rage, drove his mecha and killed seven in and seven out among the monsters. It was not until the armor collapsed that he chose to self-destruct.
The impact of the self-destruction swallowed up everything around him. Looking at the rising mushroom cloud, Lao Wang lay contentedly on his chair.
Thank you Fang Cheng, I feel so happy.
This game is really awesome!
Thank you for the 1500 point reward from Yuluojiangnanye. Thank you very much.
Today is still the second update, sorry...
I will definitely update it later!
(End of chapter)