116. Chapter 116 Another wave (first update)


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  Chapter 116 Another Wave (Update 1)
  "This should be a game that encourages exploration."

  The lighting range of the torch is not large, and the farther out, the lower the brightness of the illuminated area.

  The changes in luminosity were actually expressed in the form of pixels by living immortals. This made Lao Wang say that the game feels like the strong will always be strong, and the 3D master can also play pixels very well.

  Although there is no novice guide, Lao Wang said that the game feels not difficult to understand.

  As he went deeper into the darkness, he could see some strange sounds starting to appear around him. These sounds lingered in the darkness. Occasionally, he could see some red eyes opening in the darkness, then quickly closing, and then disappearing. .

  And when he boldly held the torch close to the position in front of his eyes, he couldn't see anything.

  Creatures in the dark seem to have a natural fear of bright light. They are instinctively afraid of bright light, and at the same time they are very curious about Lao Wang holding a light source.

  In addition to the unknown creatures in the darkness, Lao Wang discovered that there were many small shining things around him.

  These small things will be automatically collected when they get close, and each one will occupy part of the backpack capacity, which also makes him understand that these things can be collected.

  Then opening the synthesis list and construction mode, Lao Wang found that both functions need to be completed by the campfire.

  "I see, the bonfire is the most important building in this game."

  After understanding this, Lao Wang said that the game felt like a living immortal's game was getting smoother and smoother.

  The earliest version of "Propaganda" had a strong sense of self-interest, and the novice plot had no novice guidance. This is something that Lao Wang can complain about for the rest of his life.

  But although the current "Dark Builder" does not have guidance, various small settings invisibly remind players of what they should and cannot do.

  This kind of gentle and silent guidance is very sublime, and it also shows the other party's outstanding attainments in player psychology.

  incredible.

  From the beginning of the collection, Lao Wang forgot to talk about the game and forgot to complain.

  Although it is not a 3D game, the pixel style game brings him another feeling.

  That's comfort.

  The characters feel comfortable to operate, and there is a peculiar atmosphere when exploring in the dark with a torch, making people feel like they have stepped into a fairy tale world and are traveling in a country where darkness and reality coexist.

  Just when Lao Wang said that Yuxi was enthusiastically collecting small things on the ground, he didn't realize that he was walking further and further away.

  There is a mini-map on the screen, so he can know his exact location and where the campfire is.

  But he didn't notice a problem, that is, the range of the torch's illumination became smaller and smaller, and finally it was only a small area in front of him.

  It wasn't until he was reminded that he suddenly realized that he had been trapped in darkness for too long.

  As the torches disappeared, the weird murmurs in the darkness became louder and louder, even accompanied by some kind of weird and evil laughter.

  Those huge eyes are also getting closer. They have torn off their original disguise. The bloodshot eyes are getting thicker and thicker, and you can even see small mouths coming alive in their eyes.

  Seeing these guys, Lao Wang was particularly lucky that the living immortals used pixel style, otherwise he would definitely be scared to tears.

  But even so, just seeing these vague guys made him feel frightened.

  He turned around and started running towards the bonfire, hoping to escape back to the bonfire before the torch disappeared, but it was already too late.

  Just when the torch was extinguished, realistic ambient sound sounded, making Lao Wang feel like something was moving behind him against his spine.

  Although he couldn't feel it through the screen, the sound seemed to penetrate into the boss, making him feel as if he really felt the crawling feeling.

  Just when Lao Wang jumped up and shook his body to shake away the non-existent thing, a bright light appeared on his screen again.

  Xiao Zhao appeared on the screen holding a torch. The bright light dispelled the surrounding darkness and brought Lao Wang back to life.

  Looking at Xiao Zhao, Lao Wang seemed to have seen an angel descending to earth, and said subconsciously: "Thank you."

  "You're welcome."

  Xiao Zhao in the light pulled Lao Wang towards the bonfire. On the way, the torch in her hand almost went out. But she calmly took out another extinguished torch and lit it.

  With Xiao Zhao's carefulness, the two finally returned to the bonfire together.

  He took a long breath and felt a sense of security in his heart, making Lao Wang feel more at ease than ever before.

  Sitting next to the campfire, he realized that it was only fifteen minutes from the time he went out to explore to the time he came back.

  But it seemed to him that he had been experiencing it for half an hour. The tension in the atmosphere extended his sensory time, and it actually made him feel like he had earned something.

  Giving Lao Wang a cup of boiling water, Xiao Zhao said proudly: "You haven't thanked me yet. If it weren't for me, you would have died a long time ago." "

  Thank you very much. I was careless. But I gained a lot this time. I got a lot of materials back."

  Opening his backpack, Lao Wang began to check the items he obtained this time.

  Different from ordinary things like stones and branches, the basic items in "Dark Builder" only have the five auras of gold, wood, water, fire, and earth.

  But beside the campfire, you can use the five kinds of spiritual energy to combine different materials, and you can spend time using the materials to build various buildings.

  Construction must be centered on the campfire, and players can freely match different buildings to create different patterns.

  On top of the basic buildings, there are also upgrades, furniture upgrades and other combinations. The variety of combinations makes Lao Wang say that the game feels like playing "Princess Dungeon". The various construction combinations are very deep and fun to play.

  Researching these combinations will be a long task, but the entire research process is full of various feedbacks, and Lao Wang cannot see the optimal solution for the time being.

  Just when Lao Wang said that the game was thinking about the matching of buildings, Xiao Zhao felt something was wrong.

  The brightness of the campfire began to decrease, and the range of light that could originally occupy more than half of the screen began to shrink.

  A countdown begins on the screen, and each time the countdown decreases, the brightness of the bonfire will decrease.

  By the end of the countdown, although the bonfire had not completely disappeared, the monsters in the darkness no longer seemed to be afraid of these lights.

  They swarmed up and rushed towards Lao Wang and Xiao Zhao. The monsters came like a tide. Although they would melt due to the light of the bonfire, their melted bodies would still wear away the brightness of the bonfire little by little and eventually extinguish them.

  The bonfire goes out, the dark night arrives, the last bit of light on the planet disappears, and everything returns to eternal darkness.

  The scenes of Lao Wang and Xiao Zhao also turned to black, and all previous explorations were reset to zero, leaving only a light line: "Before the undercurrent comes, you'd better have a shelter."

  "Dead."

  Put down the mouse , Lao Wang said with emotion about the game, and then began to think about the core of the game.

  Cooperation, exploration and construction, combined with the game's environment settings, make Lao Wang say that the game feels very novel.

  The combination of weird background settings and pixel style is not as simple as one plus one, but a brand new experience.

  After thinking for a moment, Lao Wang said that the game was interesting.

  The game can support up to five people playing around the same campfire. On the start interface, players can create a room and invite other players to play in the same room. They can also quickly join other rooms and then act together.

  After determining the upper limit of the number of players, he immediately sent the game to several anchors he knew well. After gathering a five-person game, he immediately started with confidence. The two of them had played well in the previous game. If they hadn't known the settings of the undercurrent, they could have resisted the first wave.

  There are five of us now, so it shouldn't be a problem to hold on for more than ten minutes.

  But immediately, Lao Wang found that he seemed to have overestimated others.

  In other words, he underestimated his ability to be resurrected.

  They had just gone outside to get a bunch of materials and returned home, and then they found a lot of toilets set up beside the campfire, allowing the five of them to achieve toilet freedom in advance.

  Even when made up of a bunch of mosaics, these toilets look bright and neat and have different properties.

  Gold toilet, wooden toilet, water toilet, fire toilet, earth toilet... The toilets with five different attributes complement each other and create a harmonious scene.

  So...

  why are there still fire toilets?
  Fortunately, this game can't smell, otherwise going to the toilet would definitely be a blatant poisoning!
  Then because of the presence of a bunch of toilets, they successfully passed the first wave of undercurrents.

  Lao Wang said about the game: "?"

  When the first wave of undercurrent came, they found that all the materials were used in the toilet. They had no resources to build defensive buildings and weapons, and they could only wait to die.

  But what is surprising is that the toilets are actually arranged in groups of five. The light on them is rolling endlessly, and the light released from it is as bright as day. Even the tide of monsters cannot break through the defense, allowing them to survive smoothly. The first wave.

  After studying the log, Lao Wang said that the game found that this was because the five auras were properly matched, so the aura circulation properties were stimulated and fluorescence began to be produced.

  And the monsters in the first wave of undercurrent can't break through the fluorescence, so there's no problem.

  After understanding it, Lao Wang said that the game was speechless again.

  Although this situation had twists and turns, and the live broadcast effect as a comeback was quite good, the thought that he was actually saved by the toilet made Lao Wang say that the game feels like life is really full of twists and turns.

  The initiator, an anchor named Dailong, looked at his toilet array with satisfaction and said proudly: "Everything is under my control. Look at me, I will take you to fly." "

  I really thank you. Already." Lao Wang said helplessly.

  "You're welcome. Let's build a trash can tonight. I want to realize the freedom of the trash can."

  "Please, don't, really don't!"

  After the second wave of undercurrent ended, Lao Wang saw the bonfire regaining its light, and then helplessly Asked: "Dailong, what should we build next, a garbage treatment plant?"

  "Old Wang, you finally figured it out!"

  "Haha."

  Putting aside the effect of getting rid of the whole thing, Dailong's behavior made Lao Wang understand One thing is that this game has five elements attributes.

  The combination of the five elements can completely activate the additional functions of the building, enhance various attributes, and also allow the building to compare with lower-level monsters.

  However, as the number of waves of the dark tide increases, the monsters in the darkness will become stronger and stronger.

  The early monsters will melt at the slightest touch of light, but the later monsters will become more ferocious and violent.

  They seem to be beasts coming out of the Classic of Mountains and Seas, turning into shadows and rushing towards the bonfire, trying to tear the players apart together with the flames.

  Building defense buildings through cooperation, matching defense towers, climbing the technology tree and adding equipment to yourself are the mainstream gameplay of this game.

  However, the player's individual strength is still limited. The key is to constantly build buildings and revitalize the buildings from the inside out, so that they can finally resist the waves of undercurrents.

  After supporting forty-three waves of undercurrents with a group of active anchors, the shortcomings in the previous construction were finally exposed, causing them to fall short.

  Watching the screen turn black, Lao Wang couldn't help but sigh, and there was also a feeling of regret in the live broadcast room.

  [It’s a pity, it’s just a little bit close. ]

  [Old Wang is still not good. Look at the things he collects every time he goes out. He can't even afford a toilet cover. ]

  [What the hell is a toilet cover? It sounds like it's to protect the toilet.

  【Why do you want to protect Lao Wang. ]

  [This game still requires a lot of cooperation, but it's really fun if you cooperate well. In fact, demolition of the inner ring buildings should have been considered during the ninth wave, but Lao Wang was stingy and did not demolish them. ]

  [Yes, it's all the old thief's fault.

  【Get out. ]

  After scolding his fans, Lao Wang said that the game found that it was already twelve o'clock.

  The timing and rhythm of each wave of undercurrents are just right, making Lao Wang say that the game didn't realize that it was already a little late.

  Just when he decided to quit playing, he discovered that the game did not end directly this time, but a row of cards appeared.

  "Every time the maximum number of waves reaches an integer multiple of twenty, a magic weapon slot can be unlocked. After that, every twenty waves of undercurrents can be used to randomly select a magic weapon." "

  There is no difference in quality of magic weapons, it is just a change in the mechanism."

  After reading With these two lines of reminder, Lao Wang could only say "f*ck".

  Living immortal, are you the legendary liver destroyer!

  Unexpectedly, such an important function was hidden behind. This made Lao Wang lament that the living immortals really understand the players' feelings and always let the players continue playing at critical moments.

  After seeing the magic weapon he had drawn, Lao Wang said that he was afraid that he would not be able to sleep tonight.

  Because the forty-three waves have been passed before, Lao Wang said that the game can draw two magic weapons and carry both magic weapons.

  The name of the magic weapon is very simple and easy to understand.

  The first magic weapon is called "Second Level".

  With this magic weapon, players can build a second-story building directly on an existing room, thus making a 2D game three-dimensional.

  And the distance between buildings on the second floor is calculated based on the actual distance in space, which makes it easier to add bonuses between buildings.

  The second magic weapon is called "Basement".

  As the name suggests, players can build underground buildings underground by carrying this magic weapon, and the effect is similar to the "second floor".

  After seeing these magic weapons and communicating with others, Lao Wang said the game said:
  "Let's go, let's do it again!"

   Thanks to the wall-facer Zhang Beihai for the 1,500-point reward, and the book friend 20230314234845420 for the 1,000-point reward. Thank you very much.

    Sorry for the late update at noon.

    
   
  (End of chapter)
 

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