Chapter 95 Entering Karazhan Mage Tower


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  Chapter 95 Entering Karazhan Mage Tower
  When the magic rocket flew over Stormwind City, Herad took the time to observe the situation.

  Although you can't see clearly, you can see that Stormwind City has been developed well by the orcs!

  Since there is a forest outside the city, they can easily obtain a large amount of logs.

  Then, countless large wooden houses in a rough style were built in the ruins of Stormwind City.

  The appearance of those large wooden houses is similar to the piles of firewood stacked in the countryside.

  Although it looks a bit ugly, people can actually live inside.

  Orcs frequently move around Draenor, and their requirements for housing are low.

  It is enough for the house to be sheltered from wind and rain.

  There are also many orc gathering places in the forest.

  Large swathes of forest were cut down and used for growing crops or for grazing pigs.

  Seeing that these orcs were developing well in Elwynn Forest, Herard observed three seconds of silence for Sir Lothar.

  It is easy to recapture Stormwind City, but it is difficult to eliminate the orcs in Elwynn Forest.

  Suppressing bandits will become the biggest problem in the future!

  After checking the situation in Stormwind City, the magic rocket turned to the southeast.

  This angle passes diagonally through the Sunshine Forest, which is shrouded in dark magic and does not see sunlight all day long, and enters the boundary of the Headwind Trail.

  When we arrived at Deadwind Pass, we were not far from the Karazhan Wizard Tower.

  The elite wind element continued to reduce the wind output, and the flight speed dropped smoothly.

  The Karazhan Mage Tower continued to leak dark magic, turning the already eerie Headwind Path into as dark as the Sunshine Forest.

  The lighting in this place is dim and the visibility is no different than at night.

  But the leaked dark magic was like a guiding light, allowing Herad to find it easily.

  Looking at the gloomy dark tower below, Herard directed the magic rocket to land on the broken terrace on the top of the tower.

  The slowly descending magic rocket blew debris and dust on the terrace into the sky.

  Herard did not open the cabin immediately, but asked the idle elite wind elements to clear the place.

  Cleaning isn’t just about clearing away clutter and dust.

  Some uninvited guests on the terrace are also within the cleaning range of these thunder cyclones.

  Medivh always explored the void on the terrace during his lifetime.

  The space barrier here was made very weak by him.

  Wild demons in the void sometimes come here through the barrier.

  Most of them are lemures who can only throw fire bombs.

  Before gathering a huge number, the elite wind elements can eliminate them without any pressure!

  The lemure has thin arms and legs, no higher than a human's knees.

  If these guys didn't have the ability to throw fire bombs, even dwarfs and goblins could fight ten of them and experience the pleasant feeling of punching a child.

  Therefore, when the elite wind elements wiped them out, they didn't even bother to use lightning to carry out long-range attacks.

  They rush directly into the small group of lemures and harvest these guys with the lightning contained in their bodies.

  The lightning on the elite wind elemental is so powerful that the lemure can't resist it.

  The elite wind element turned into a thunder whirlwind and swept across the terrace, leaving behind a pile of charred corpses.

  To wipe out these little hot chicks, there is no pressure on elites like them!
  Even if ordinary wind elements come over, they can easily destroy these small evil demons.

  After wiping out all the lemures on the terrace, the elite wind elements went down the stairs and began to clean up the mage tower floor by floor.

  The instructions Herad gave them were simple.

  Destroy all moving things, living and dead.

  When Medivh died, Dalaran sent mages to loot treasures and books.

  Soon the orcs came over and scared the Dalaran mages away.

  The orc race is very barbaric and superstitious.

  It was discovered that there were ghosts in Karazhan, and they were very afraid of this dark tower.

  Therefore, except for demons, undead, and various puppets, there are no other normal creatures here, so there is no need to worry about accidental killing.

  After summoning six batches of elite wind elements to send down, Herard took the small arcane puppets and followed them downstairs.

  There will no longer be any danger in the room that has been swept by dozens of elite wind elements.

  They observe things by relying on energy fluctuations.

  Even the invisible ghosts will be found and killed by them. From time to time along the way you can see the corpses of lemures, as well as translucent residue.

  Herard guessed that these translucent residues should be the legendary ghosts.

  The level of a ghost that can be electrocuted suddenly plummets!
  In the rooms inside the Karazhan mage tower, items were thrown away in a mess, and you could tell they had been looted at a glance.

  Lemurs are not interested in possessions or spellbooks.

  Obviously, the only person who could do such a bad thing is a mage from Dalaran.

  The mages were like locusts passing by, plundering everything they could use.

  Naturally, Herard would not go in and look for the room they had visited.

  Those areas guarded by powerful combat units were the real goals of his trip.

  Walking inside the empty mage tower, Herad was speechless that Medivh made the mage tower so big.

  The height of this tower is not very high, about three hundred meters.

  But its interior space is so huge!
  It is said that Medivh expanded through special space spells.

  Although the expansion ratio is not as exaggerated as the magic bag, it is still possible to expand it four or five times.

  This results in a large space on each floor, with many rooms inside.

  The height from the ceiling to the floor is not less than ten meters.

  Who cares about the height of the room when the space can be expanded?

  Herard suspected that the number of floors in this mage tower would be at least one hundred.

  He only went down to the third floor and was already doubting life.

  Seeing that the interior space was very large, he released the Arcane Scavenger and sat on the Arcane Scavenger's shoulders.

  In non-combat conditions, this large puppet is also good as a mount!

  Freed from the rush, he concentrated on studying mysterious space spells.

  The difference between traveling quickly through magic rockets and arriving instantly through portals is not small.

  Arriving instantly is the romance of a mage!
  I don’t know how many floors I went down, but there was a loud noise in front of me.

  Judging from the slight trembling of the floor and the constant banging sounds, someone should be slamming the floor.

  Discovering that there was a big guy, Herard suddenly became interested.

  The Arcane Scavenger also speeded up and rushed towards the area where the fighting was taking place.

  The enemies currently fighting against the elite wind elements are two traditional arcane puppets.

  They tirelessly smash the slippery elements of elite style.

  The Karazhan Mage Tower is built on a large magic network node.

  The concentration of magic energy in the tower is enough to support the arcane puppets in normal combat.

  If there is no outside intervention, the elite wind elements will be exhausted.

  Traditional arcane golems are made of granite.

  The powerful lightning chain struck it, leaving only a black mark and not damaging the inside at all.

  The elite wind elements who swept across the Mage Tower have met their opponents here!
  Judging from the flashes of light coming from deeper in the corridor, it seems that there is also this kind of traditional arcane puppet inside.

  Elite wind elements can only rely on speed to contain these big guys.

  It is definitely unrealistic to win!

  Horad jumped from the Arcane Scavenger's shoulders and gave it instructions to subdue these traditional arcane puppets.

  After receiving the order from the master, the arcane scavenger rushed forward with a long-handled sword.

  It is faster and more flexible than traditional arcane golems.

  As soon as the traditional arcane puppet turned around, a blade of light passed through its waist.

  That slender waist could not block the extremely sharp blade.

  The traditional arcane puppet that was cut in half fell to the ground.

  The next second its arm was cut off again, completely losing its fighting power.

  Soon another traditional arcane golem was treated in the same way.

  After completing the double kill, the arcane scavenger walked deeper into the corridor with a long-handled sword.

  Its mission is to subdue all traditional arcane golems.

  There are more mission objectives further down the corridor.

  (End of chapter)
 

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