Chapter 203: Get a large number of architectural design drawings (59152)


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  Chapter 203: Acquiring a Large Batch of Architectural Design Drawings (59152)

  Compared with the three architectural design drawings that made Gu Xi excited, when the two architectural design drawings that Gu Xi couldn’t understand appeared, Gu Xi’s first reaction was, how can we return them? There will be such a thing.

  The second reaction is what is the use of this thing.

  [Energy lighthouse design (small): Using 300 resources and 10 units of metal, an energy lighthouse (small building) can be built in the city to capture the energy of an area and illuminate an area.

  This lighthouse makes Gu Xi not quite understand it, because the explanation inside it makes Gu Xi unable to judge whether this thing is useful and what its function is.

  Something else also confused Gu Xi.

  [Dryad Jungle Design (Medium-sized): Use 500 resources, 10 units of herbs, and 10 units of wood to build a Dryad Jungle (medium-sized building) in the city. You can enter it once a month. Kill the guards inside and get the corresponding Quantity of treasures.

  At first, Gu Xi thought that this was almost a treasure that was placed in the city once a month, but when he discovered that he needed to build a barracks first before he could build the Dryad Jungle, Gu Xi was not so sure.

  It is not uncommon for Gu Xi to find such buildings with front-end requirements, but since the front-end is a barracks building, Gu Xi really has no way to judge.

  Regarding these two architectural designs that he couldn't understand, Gu Xi could only keep his doubts in his heart and figure out when to find someone who understood them.

  As for the remaining thirteen architectural design drawings, there is nothing too eye-catching.

  Among them, there are seven medium-sized architectural design drawings and six small-sized architectural design drawings, all in various directions, which are used to fill in the blanks.

  [Bloody Herbal Garden Design (Medium-sized): Use 500 resources, 5 units of stone, 5 units of metal, 5 units of wood, and 5 units of herbs to build a bloody herbal garden (medium-sized building) in the city, ordinary herbal garden, Blood anemone, white moss and other herbs used to replenish blood can be planted (can be upgraded)]

  [Blood Eye Vineyard Design (Medium-sized): Use 500 resources, 10 units of stone, and 10 units of wood to build a Blood-Eye Vineyard (medium-sized building) in the city ), can produce 30 units of grapes per week, and the grapes can be used to make wine (can be upgraded)]

  [Rotten Swamp Design Plan (Medium-sized): Use 500 resources, 10 units of stone, and 10 units of wood to build a Rotten Swamp in the city (medium-sized building) , can produce a large number of corpses every day, which can increase the training speed of insect troops (can be upgraded)]

  [Skinned Slaughterhouse Design (Medium Size): Use 500 resources, 10 units of wood, and 10 units of metal to build a Skinning Slaughterhouse (medium size) in the city Building), produce 5 units of food and 2 units of fur every day, kill beasts in the wild, and can arrange for manpower to skin them (can be upgraded)]

  [Bright Fire Enchantment Table Design (Medium Size): Use 500 resources, 10 units of metal, 10 units of herbs Build a bright fire enchantment table (medium-sized building) in the city, where enchantments below level 1 can be performed (can be upgraded)]

  [Rusty Bone Basement Design (Medium-sized): Use 500 resources, 10 units of stone, and 10 units of metal in the city Build a rusty bone basement (medium-sized building) in the basement, which can create various mechanisms (can be upgraded)]

  [Dark Prison Design Plan (medium-sized): Use 500 resources, 10 units of stone, and 10 units of metal to build a building in the city The Dark Prison (medium-sized building) can be used to hold prisoners, and can create regional linkages with buildings such as evil temples, cemeteries, and spiritual tombs (can be upgraded)] The design drawings of

  these seven medium-sized buildings can be said to be full of strange things. All.

  Gu Xi looked at it for a long time but couldn't see any pattern. The only good thing is that there is a design drawing of the basement, which is one step closer to the building Dimi requested.

  Compared with these seven medium-sized building design drawings, the remaining six small-sized building design drawings are in better condition. The direction of the small-sized building has been decided long ago and was prepared to strengthen the combat effectiveness of the troops in the city.

  [Magic Arrow Tower Design (Small): Use 200 resources and 10 units of metal to build a Magic Arrow Tower (small building) in the city. When the shooter on the arrow tower attacks, the rocket or ice arrow effect will be automatically added (can be upgraded)]

  [ Sand moat design (small): Use 200 resources and 10 units of stone to build a sand moat (small building) in the city, and arrange a moat composed of quicksand outside the city gate. Enemies who step into the moat will have 35% Chance of being directly swallowed by quicksand (can be upgraded)]

  [Iron-Blooded Assembly Point Design (Small): Use 200 resources, 5 units of stone, and 5 units of metal to build an Iron-blooded Assembly Point (small building) in the city. The troops gathered here, Can temporarily gain attack +1 effect (can be upgraded)]

  [Victory Magic Fountain Design (Small): Use 200 resources and 10 units of stones to build a Victory Magic Fountain (small building) in the city. In the city defense battle, Every time a victory is achieved, the defense of all troops produced in the city +1 (can be upgraded)]

  [Hidden manger design (small): Use 200 resources, 5 units of wood, and 5 units of herbs to build a hidden manger (small) in the city Building), all players and troops entering the city will increase their movement speed by 25% in the next week (can be upgraded)]

  [Magic tree design (small): Use 200 resources and 10 units of wood to build a magic tree (small) in the city Building), must be planted near the magic tower, which can increase the upper limit of the magic tower level (can be upgraded)]

  After looking at these architectural design drawings, Gu Xi was thinking about how to arrange these things.

  After returning this time, Alidovi City will definitely need to be re-zoned, especially the two areas that have completely changed and require major changes.

  The buildings in each area also need to be adjusted.

  Gu Xi thought about it for a while. The upper city area looked very big, but in fact there was not much land for construction. There were magic towers and clock towers there, all leaning towards magic. It would be a good choice to build it into a magic district.

  At the same time, the large plots of land in Gu Xi's main city have been used up. Now there is a link between the evil church and the White Bone Evil Temple. Future construction will naturally focus on this aspect.

  This can be turned into a bone area from now on.

  Coupled with the Hundred-Armed Giant Cemetery area, the dock area and the magic plant area, the positioning of Alidovi City can be quickly divided.

  As for more areas, we need to wait for Gu Xi to lay down more territory.

  Now Gu Xi is also thinking about this matter.

  The city area that can be conquered has been conquered. Where should we attack next?
  Alidovita or the foggy area outside the city?
  What would it be like to fight in the foggy area outside the city?
  Gu Xi couldn't judge for a while.

  (End of chapter)
 

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