Chapter 352


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  In Chapter 352
  , in the battle of Reaper Gotik, the mobs refreshed in the left and right halves have different names, but they are corresponding.

  There are three kinds of monsters on each side.

  The mobs on the left: the cold apprentice, the cold death knight, and the cold cavalry.

  The mobs on the right will be refreshed after killing the mobs on the left.

  Killing the cold apprentice will spawn a ghost apprentice.

  Killing the cold death knight will spawn a ghost knight.

  Killing the cold cavalry will spawn ghost cavalry and ghost war horses, so there will be one more type of mobs on the right than on the left.

  The duration of the first stage is 4 minutes and 30 seconds, which is 270 seconds. A total of 11 waves of apprentices, 7 waves of knights and 4 waves of cavalry will be refreshed.

  The Apprentice's refresh time is the first wave that is refreshed 25 seconds after the battle starts, and then every 20 seconds.

  The knight refreshes the first wave in the first minute and 20 seconds of the battle, which is about 80 seconds, and then refreshes the wave every 25 seconds.

  The refresh time of the cavalry is 2 minutes and 20 seconds after the battle starts, which is 140 seconds, and then refreshes every 30 seconds.

  "I was wrong, so wrong. Gotik, the Reaper of the 1960s, could not use the half-zone play style."

  Wen Xin was indeed wrong. He once again used the thinking of the 1980s to play dungeons of the 1960s. Blizzard had to blame for this. Come on, why is Blizzard so fond of making new copies? They like to change the level of the copy and use it over and over again.

  "Ah, why are the monsters on the right immune to magic?"

  Yes, Wen Xin's mistake was that all the ghosts and monsters spawned on the right during the battle with Reaper Gotik were immune to magic. AOE in the 1960s relied on the legal system, unlike in the 1980s. Hundreds of flowers are blooming, and the thief's knife fan alone can instantly wipe out the mobs on the right.

  When Gotik the Reaper came down, he failed to kill it within three flashes. The mobs on the right rushed over and because they couldn't drop their A, they directly scattered the team and destroyed it.

  When the group was wiped out, Reaper Gotik's HP was only 5%, which was very annoying.

  "The decrease in attributes is really disgusting. After stacking 3 layers, it feels like there is no output. The last 5% was not destroyed." "

  Our equipment is so good now, and the debuff effect of attribute decrease is very obvious. Every 10% decrease in strength will weaken One portion, a drop of 30 to 40%, which is basically equivalent to a direct drop from level t3 back to level t1." "

  I feel like the boss can't be killed before the middle door opens. We didn't make any mistakes just now, it was simply insufficient output."

  Reaper Gotti Ke's Soul Harvest is too powerful. Each layer reduces all attributes by 10%. After stacking three or four layers, the attributes decrease by 30%-40%, which directly makes the attributes substandard.

  As everyone's equipment improves, the effect of attribute reduction is too obvious. The attribute decreases by 30%. T3 directly becomes t1. A 40% decrease is directly inferior to t1, so Reaper Gotik was not killed.

  Since they can't be killed by bombardment, they have to find a way to deal with the mobs on the right. Magic immunity directly destroys the AOE of mages and warlocks. The warrior's AOE alone cannot kill the mobs on the right.

  Wen Xin decisively changed his tactics: "This time we will switch to a two-zone style of play. I will adjust the team. Later, the magic output will be on the left, the physical output will be on the right, and the treatment will be divided into two groups."

  Wen Xin adjusted the team to ensure that the two groups on the left and right The balance of personnel in the half area mainly needs to be balanced between healers and tanks.

  The tanks on the left are Desert Smoke and Autumn Wind Falling Leaves. The tanks on the right are magic-immune monsters, and Autumn Wind Falling Leaves cannot be pulled.

  On the right is the foggy moon and the flower.

  The treatment is very simple, there are 12 treatments in total, just enough for 6 on each side. If you play in two zones, you have to clear out the mobs so that when the boss comes down, there won't be any mobs on the field.

  Moreover, no matter how the boss flashes, there are people in the left and right half areas who can deal with the boss and kill the boss more efficiently.

  As long as the number of mobs is not piled up, the difficulty of the mobs is not high. They were just destroyed because there were 11 waves of ghost apprentices, 7 waves of ghost knights, and 4 waves of ghost cavalry plus ghost war horses piled up on the right.

  "The priority order of killing is the same on both sides. If there is a cavalry, kill the cavalry first, then the death knight, and finally the apprentice who poses the least threat." "There will be

  an extra ghost war horse on the right. It is best to deal with it with the cavalry."

  "Someone is infected by the disease. , the priest is responsible for dispersing."

  "Except for the cavalry, all of them are subject to control. Try to control what you can. The death knight has a reading skill. Interrupt it for me."

  Wen Xin quickly arranged new tactics. After everyone came back from resurrection, they were divided into two and a half. Zone position.

  The left half of the area is all legal output, and the right half is physical output. Both legal output and physical output are 12, and the output on both sides is very balanced.

  "The apprentice on the left is swiped."

  "The apprentice is swiping faster. Everyone is fighting what they use now. Prepare the right side. Once the apprentice dies, ghosts will be refreshed on the right. The ghosts will also fight what they use."

  The blood of the mobs The amount is not much. With the player's current equipment, those with slow hands will be killed before they attack the mobs.

  The apprentice on the left was killed as soon as it was refreshed, and the ghost apprentice was immediately refreshed on the right.

  The ghost apprentice has 10,000 more HP than the cold apprentice, and also has group fear skills, making it harder to deal with than the cold apprentice.

  However, the ghost apprentice with more than 10,000 health points could not withstand the critical hit output of the physical profession, and was also melted instantly.

  The battle against Reaper Gotik was not difficult. The last time he overturned, he mainly forgot about the magic immunity of the mobs on the right. This time, he fought in two halves on the left and right, so that the mobs would not accumulate in number.

  Teams with weak strength can use control play to assist and avoid mobs on the scene when the BOSS comes down. The overall scene is too chaotic. It is recommended to control 4 apprentices and 4 knights.

  The controls belong to the last four waves. The Apprentice is the 8/9/10/11 Sheep, and the Death Knight is the Lock 4/5/6/7. It is recommended that the sheep and Lock mobs be concentrated in the bottom 4 of Door 1. Apprentices and knights, gates 2 and 3 can be killed normally. In this way, there will be 8 fewer monsters to deal with in the left and right halves, and the overall pressure on the team will be much less. Mage and priest must pay attention to replenishing control in advance.

  There is no need for Wen Xin's team to make the fight so complicated. They directly use high output to kill the newly spawned mobs: "Don't give the mobs any chance, don't give the boss any chance. We must defeat this rubbish boss this time. This will give you more time to clear the land for the gatekeeper boss in the military zone."

  There is still a big mountain pressing down on the military zone, and 4DK, as the front line in the lower zone, needs more time to clear the land.

  Wen Xin wants to win 4dk today, so that he can open up the upper ice dragon area in the last two days of this cd and try to see Kel'Thuzad in the first cd.

  Reaper Gotik is loading a cup on the high platform, and it won't come down until 4 minutes and 30 seconds.

  "There are still 30 seconds for the boss to come down. Let's clear the mobs quickly. Wherever the boss is, hold the tank on that side and use all your strength to defeat the boss." If

  both sides fight, no matter how the boss flashes, one side will fight.

  The strength of Gothik the Reaper is not high, and 20 people on one side are enough to deal with it.

  (End of chapter)
 

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