Chapter 281 Oro


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  Chapter 281: Oro’s
  Road to Heaven, sending players to heaven.

  Wen Xin and his party finally encountered a combination of four soul-slayers and killed them three times before killing them.

  "The road to heaven, the player's nightmare."

  "This is not the road to heaven, it is obviously a journey to hell."

  "Haha, I haven't been tortured like this by monsters in a long time. It's really exciting."

  It took half a day to finally Walk through the Road to Heaven and reach the room of Oro, the penultimate boss in the Temple of Ahn'Qiraj.

  Each group version must have numerical monsters and mechanical monsters, as well as abnormal monsters that combine the two.

  Vishidus is a purely mechanical monster.

  Oro is a numerical monster.

  C'Thun is a monster with mechanical added value.

  The numerical monster Oro tests the player's equipment level. If the equipment level is not enough, even if you know how to fight, you will not be able to kill it.

  The equipment level of Wen Xin's team is definitely up to standard. As long as they play well, they will have a chance to win Oro.

  Oro is a giant sandworm. He usually hides in the sand, but occasionally breaks out of the sand and soars into the sky, revealing his huge body.

  Spicy glutinous rice balls saw Oro soaring into the sky, and couldn't help but exclaimed: "It's so majestic, it can compete with what I have."

  Wuer mocked: "Don't put gold on your face, you only have the strength of Oro's teeth. ."

  Oro opened his mouth, revealing a mouth full of sharp teeth. If anyone stood on the ground where it broke out, he would be swallowed by it.

  Spicy glutinous rice balls were not ashamed but proud: "Oluo is huge, one tooth is as big as an eggplant, he is very strong."

  Wen Xin, who did not understand what they were discussing, said: "Oluo is our challenge to the ancient god C’Thun’s last obstacle, if we take it down, we will be the first team in the game to see the Ancient God.”

  The name of the Ancient God is very impressive, and everyone is looking forward to it.

  Wen Xin began to arrange Oro's battle.

  "Oro will sweep, causing moderate physical damage to all targets within melee range and knocking them back. After 2 seconds, he will release a powerful taunting skill on the nearest player." "

  Oro will definitely sweep the main tank away, so We must ask the off-tank to withdraw from the melee range before sweeping. When the melee group is swept away, let Oro look at you."

  Wen Xin named the arrangement: "The desert pulls Oro first, Wuyue builds the second hatred, and when Oro sweeps In the first 3 seconds, you immediately got out of the melee range."

  Wuyue said: "No problem."

  Wen Xin looked at Damo Guyan: "After the first sweep, Wuyue's hatred will definitely reach the top. After you come back, Damo You must continue to go up to build hatred, and wait until 3 seconds before the next sweep to stay away from the melee range."

  Desert Guyan said: "Okay."

  Wen Xin said to the two tanks: "You must be the most tired in this battle, and you need to be in control at all times. It's good to sweep the rhythm, in and out, and the control of hatred must be silky."

  Oro is a great test of the tank's hatred. If the tank is not smart, it is easy for the long-range and healers to ot.

  With Desert Guyan and Wuyue, Wen Xin can rest assured that there is no better tank combination than them in the game.

  Wen Xin continued to explain: "Raolo is unstable with just two tanks. Its sand burst skill will spit sand dust at the target with the highest hatred, causing about 4,000 points of natural damage and causing it to be stunned for 5 seconds. Targets affected by the sand dust will It will greatly reduce the hatred."

  Desert Guyan said: "Then the third tank really needs to continue to build hatred."

  Wen Xin looked at Hehua: "Huahua, you are responsible for establishing the third hatred in the melee position to prevent the sand from exploding or After the sweep, the desert and Wuyue have insufficient hatred, and the long-range and healers are OT." He Hanamichi: "Okay."

  The damage of the sweep is not fatal, but it can reduce the hatred of the melee output, so Wen Xin does not plan to let the melee come in and out. Fall back and step forward.

  Unless the group blood pressure is too great, Wen Xin will require melee combatants to stay away before each sweep, and then move forward after the sweep.

  Don't worry about melee hatred. What you need to worry about is ranged and healing hatred.

  Wen Xin warned: "Be sure not to use OT for long-range and healing purposes. The explosion of sand and dust does not depend on the distance. As long as OT is used, it will spray you. I don't want to see someone OT causing Oro to spray a large group."

  The hatred of long-range and healing can only be achieved by relying on OT. They control it. The alliance side has the salvation blessing of the Paladin, and the hatred control is far simpler than that of the tribe.

  "Oluo will burrow into the ground every once in a while, and small mounds will appear on the ground. These small mounds will chase people. Everyone must avoid the mounds." "

  Mounds will usually stare at the target and chase them, and the people being stared at will You must move well, don't run into a big group, and don't get entangled in several mounds."

  "If the person being stared at is caught by the mound, he will be killed instantly, and the others will be hit every second..."

  Wen Xin paused. , the damage of Oro's mound is divided into before and after the weakening. It is not possible to determine the damage of the mound for the time being. I can only roughly say: "The damage should be about 1000, everyone must avoid it."

  The damage of Oro's mound before the weakening 1000+ per jump, only 500 after weakening.

  From the previous battles, we can roughly judge that Oro should be an unweakened version, and the damage of the mound should be 1000+ one tick.

  How to run on the mound and chase people well cannot be done by just talking about it. You must experience it in battle to understand.

  It's very simple, if there is too much destruction, then it will run away.

  "When Oro burrows into the ground, he will summon small beetles. The damage is not high, but it is annoying. The tank will pull it, and the mage

  will be A." "Every time Oro comes out of the ground, it will knock up nearby people and cause high damage."

  Wen Xin requested: "There will definitely be a warning when Oro emerges from the ground. Don't panic when running away from the mound. Don't be overheated. You must stay calm at all times and hide from the mound and the spot where Oro rises."

  Oro actually doesn't have many skills, and the mechanics aren't difficult either. As long as you play more, everyone will definitely know it.

  The real trouble for Oro is the violent stage, which has enough HP for 20%. In the violent stage, there are pure numerical monsters that tanks cannot handle and cannot be healed... The output is too slow. If one of them fails to meet the standard, the team will be wiped out at the last moment.

  Wen Xin said:
  "When Oro's blood volume reaches 20%, it will enter the violent stage, increase its attack speed by 150%, increase its physical damage by 100%, and continuously summon mounds and beetles to randomly attack players, and will no longer release Sweep. and sand and dust explosions."

  "We must hide from the mounds, while the beetles are pulled by the autumn wind. Oro will no longer be able to burrow into the ground in a violent state. This stage tests the strength of the entire group."

  "The tank is under great pressure. , if the life-saving skills are turned on, they cannot fail."

  "The treatment pressure is high, all tanks will be overused, and others should ignore it."

  "The output pressure is high, be sure to empty the last 20% of Oro's serum quickly. The mana for healing is limited, and the tank's life-saving The skill time is limited, and if you hit it too slowly, you will definitely destroy the team."

  The whole team is under great pressure, and Oro is a pressure monster.

  Oro has taken turns to use Sand Explosion and OT play styles. Wen Xin has not used them for the time being. If the land reclamation is blocked, he will change his tactics and play styles.

  "Test the water first."

  Wen Xin asked everyone to quickly brush the buffs, and first use normal playing methods to test the waters a few times, so that everyone could get familiar with Oro's skills.

  (End of chapter)
 

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