Chapter 178 Game Update: Blackwing Lair


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  Chapter 178 Game Update: The Black Wing Lair

  game has been updated.

  As Wen Xin expected, after another two or three weeks, the game finally received another update.

  It has been one month since the 1.10 version was updated, and the number of members of the Four Seas Guild has reached 888 in one month. It is a very auspicious number. It seems to be deliberately maintained. No new members have joined the association in recent days.

  The super double drops of Molten Core and Onyxia's Lair allowed the main group to equip the equipment very quickly. Within a month, the average person in the main group had half a T1 set.

  Half-length T1 graduation is enough to open up the Black Wing Lair.

  "Game update, version: 1.20"

  "Update content one: The second phase of the team copy "Blackwing Lair" and "Zul'Gurub" is open"

  "Blackwing Lair: a 40-person large team copy, located on the top floor of Blackrock Tower , controlled by the black dragon prince Nefarian. To enter, you need to complete the corresponding door-opening task. For details, please... (expand)" "

  Zul'Gurub: a 20-person medium-sized team copy, located in Zul'Gurub, the capital of the Troll Empire in Stranglethorn Vale. This The dungeon can be challenged without opening the door."

  "Blackwing Lair and Zul'Gurub both have rich first kill and racing rewards." "

  Zul'Gurub hides special challenges. Players need to discover them on their own and be the first to complete the special challenges. The team will receive surprise rewards."

  "Blackwing Lair dungeon cooling time: 7 days"

  "Zul'Gurub dungeon cooling time: 3 days"

  "The cooling time of the team dungeon is related to the time when the player obtains the CD and is not unified. Update"

  "Blackwing Lair and Zul'Gurub dungeons will be officially opened at 0:00 this Thursday."

  It was a little unexpected. Blackwing Lair and Zul'Gurub were opened at the same time, which surprised Wen Xin.

  It is now midnight on Monday, which means there are still 72 hours before Blackwing Lair and Zul'Gurub will be open together. This 72-hour buffer period is the time the system gives players to complete the task of opening the Black Wing Lair, ensuring that all players can compete together on the same starting line.

  Wen Xin now faces a choice, whether to attack Blackwing Lair or Zul'Gurub first.

  "If the difficulty of Blackwing Lair is the same as that of the PC game, it won't be too difficult. With the operation mode of the big guild in this plane, there will definitely be a first kill in the first CD." "

  Zul'Gurub is more difficult than Black Wing Lair is even simpler, and is the lowest difficulty among the four current team dungeons. It is as difficult as the upper level of the enhanced version of Blackstone Tower."

  Wen Xin had to make a choice: "Go to Zul'Gurub first, then Black Wing Lair. For fear of something happening, if you don't get the first kill of Black Wing Lair, it's like losing the watermelon and picking up the sesame seeds."

  A 40-person large team dungeon and a 20-person medium-sized dungeon. It's clear at a glance which dungeon's first kill is more important.

  Wen Xin made the most correct choice: "The first kill of Zul'Gurub can be released, but the first kill of Black Wing Lair must be taken."

  Wen Xin decided to give priority to the Black Wing Lair and kill the first kill of Black Wing Lair. Taking it down is the way to go.

  "It's obviously a dungeon that was updated separately. When it comes out in one update, are you sure the system is not targeting me?"

  Wen Xin has reason to believe that the system is to prevent a certain team from monopolizing the first kill of all team members. In order to maintain the balance of the game, the system will Winged Lair and Zul'Gurub are now available.

  Wen Xin is proud of being able to punish the system in a way that does not update the game according to the routine.

  "Zul'Gurub hides special challenges."

  Wen Xin smiled, which could only frighten those players who have never seen the world: "Isn't it the god Hakkar, wait until there is time to take down the god Hakkar."

  Zul'Gurub The design of Haka, the final boss of this dungeon, is very interesting. There are 5 high-level priest bosses in the dungeon. If you kill them all, Haka will be in his normal form.

  For every high-level priest boss that is left unkilled, Haka will gain one more skill. If all five high-level priest bosses are left unkilled, Haka will gain five more skills.

  Hakkar itself has several built-in skills, and with five more skills, it becomes very scary.

  Zul'Gurub is the capital of the troll empire, and Hakkar is the god that the trolls believe in. Hakkar, who has five more skills, is called the god Hakkar by players.

  In Zul'Gurub's dungeon layout, God Hakkar is actually very easy to activate, and can be activated by accident.

  Wen Xin could see in advance that countless teams were fighting Zul'Gurub for the first time. Because they did not take the main road but had to take the waterway, the first boss they fought was Hakkar. He was tortured by the god Hakkar until his mentality exploded. He thought that Zul'Gurub was It's just too difficult.

  God Haka is definitely one of the most difficult bosses in the entire 1960s. Even if you know how to activate God Haka, it is impossible for players to defeat it with their current equipment.

  Wen Xin didn't panic. For him, who had defeated the god Hakkar, he was currently the only one in the holographic World of Warcraft who knew how to kill the god Hakkar: "Zul'Gurub's first kill reward may not be as good as the god Hakkar's first kill." Kill reward."

  This is the important reason why Wen Xin let Zul'Gurub kill first, and took Blackwing Lair first.

  He wanted Hakkar's first kill more than Zul'Gurub's first kill. "Update 2: Weakening the overall difficulty of Molten Core and Onyxia's Lair, allowing more players to experience the fun of large-scale team dungeons." The

  second update, everyone is ecstatic.

  Molten Core and Onyxia's Lair, which caused great pain to ordinary players, have finally been weakened. Although the major guilds have successively cut down these two dungeons, ordinary players are still struggling to open up wasteland.

  There are always the largest number of ordinary players in the game. Only by ensuring that ordinary players can have a good gaming experience can the game become more and more popular.

  "Lol proves that simplicity is king."

  "Nostalgia server proves that people without brains can be popular." "

  Games with high difficulty can only attract high-end players to pretend to be more challenging. Ordinary players come in and play for a while, curse and leave, and they can't keep them. players, resulting in low popularity of the game. Games that are truly popular are often the simplest and can be accepted by the public. Only when the game is popular can it be sustained."

  Wen Xin was not surprised by the weakening of the two group copies in the first stage. Appropriate Weakening the copy allows more players to participate, which can increase the activity of the game and increase the life of the game.

  The weakening of the two group bases will inevitably bring the game into an era of all-people group bases.

  Players who cannot beat the new raid can play the first stage raid. Once they have the equipment foundation, they can then play the second stage raid. Maybe by the time everyone goes to Blackwing Lair, this instance will also be weakened.

  Wen Xin was fortunate that the fire resistance potion materials had been sold out long ago. If he had kept them until now, he would have lost everything.

  The dungeon is weakened, and the fire resistance potion is most likely no longer needed. Those second-level dealers who are hoarding fire resistance potions are definitely pointing at the update announcement to greet the whole family.

  "Update content three: In order to increase the fun of the game and enrich the gameplay, a challenge copy is opened: Karazhan Catacombs" "

  Karazhan Catacombs: The gameplay adopts the meat pigeon mode, the team is limited to 5 people, and it mainly focuses on decryption. When the first player in the team enters the dungeon, the dungeon gameplay is randomly generated. There are 10,000 underground crypts of Karazhan, and there are 10,000 different ways to play. Every time you challenge the crypts of Karazhan, it is a unique kind of fun."

  "The Catacombs of Karazhan: Open for a limited time every Saturday at 0:00, and closed at 23:59:59 on Sundays. Once the challenge is successful, you cannot continue the challenge this week." "

  There are surprises in the deepest part of the Catacombs of Karazhan. Players who successfully pass the level can get Challenge rewards. There are many Easter eggs in the tomb. You can get extra rewards by collecting Easter eggs. When you collect a certain number of Easter eggs, you can get surprise rewards." "

  Good guy."

  Wen Xin was convinced and called the good guy: "There is lol World of Warcraft ahead. version, and later the World of Warcraft secret room escape."

  Karazhan Catacombs is the World of Warcraft version of the secret room escape, a challenge dungeon that focuses on decryption, and uses the meat pigeon mode.

  Meat pigeon mode, as the name suggests, is a random mode. Every time you enter a dungeon, the design of the dungeon will change. As the system says, there are 10,000 dungeons and 10,000 ways to play.

  The meat pigeon mode prevents players from sending strategies to each other and can only rely on their ingenuity to decipher the puzzles. The 48-hour limited-time challenge time every week makes players’ weekend gaming fun richer.

  "Easter eggs can last a lifetime."

  The Easter eggs in the meat pigeon mode are definitely very interesting, because each time you enter a different copy, the eggs cannot be figured out, making the eggs more mysterious and stimulating the interest of Easter egg enthusiasts in decrypting them.

  "The hole dug by Blizzard is filled by the game operation system of this plane." The

  underground tomb of Karazhan is one of the deep holes dug by Blizzard in the 1960s. According to the original plan, Blizzard planned to make this a team copy, even with the entire Karazhan is connected together to create a large dungeon for 40 people.

  The map was designed and all the layout inside was done. When the game was launched, Blizzard suddenly didn’t want to continue working on it. As a result, the crypt of Karazhan was abandoned and the Karazhan copy did not appear in the 1960s.

  By the 1970s, Blizzard felt that it would be a waste to make all the dungeons anyway, and not release half of them, so they simply took them out to fool the players and save the cost of making one more dungeon.

  Thus, there was the first 10-man team copy at level 70, Karazhan.

  However, the underground crypts of Karazhan did not continue to be developed and have remained an unsolved mystery. It wasn't until the game developed to version 7.3 that Blizzard, which had lost its ability to innovate, decided to leave the game behind and simply reused the waste to make the underground tomb into a mission map, and placed a mount "Lucid Nightmare" in the deepest part of the tomb.

  The Lucid Nightmare Mount mission process is being deciphered throughout.

  "Thinking about it this way, Blizzard is at least ten years behind the game operation system of this plane."

  Wen Xin couldn't help but think: "Could the surprise reward for cracking the easter egg be a waking nightmare?"

  It's not impossible, maybe, there is A bigger surprise.

  "The underground tombs of Karazhan are worth challenging."

  The underground tombs of Karazhan will only be opened on Saturday. Wen Xin will definitely go to open up the Black Wing Lair first and try to win it in the shortest time. As long as everything goes well and you get the first kill of Blackwing Lair, you can go to the catacombs of Karazhan that week.

  This game is so fun, Wen Xin is looking forward to it more and more.

  (End of chapter)
 

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