Chapter 71 Bloodbath of the upper levels of Grim Batol


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  Chapter 71 Bloodbath of Grim Batol The upper-level
  warship sailed all the way south along the east coast of the mainland, maintaining its top speed throughout the entire journey without worrying about whether it would collide with the ship.

  This is because there are no civilized forces that can trade on the east coast of the entire continent, so naturally no merchant ships will go here.

  The warship, which was advancing at high speed, sailed on the sea for two days and came to a strait that spanned the east and west.

  This strait separates the subcontinent of Lordaeron from the main continent.

  The plateau where Grim Batol is located is just south of this strait.

  Captain Hank continued southward, sailing along the east coast of the plateau, and finally arrived at the mouth of a large river.

  Without hesitation, he turned into the river and penetrated deep into the plateau from east to west.

  Long before the orcs invaded, Captain Hank had already explored the plateau many times.

  He knows the conditions of coastal areas and large rivers very well.

  It's just that the Wildhammer dwarves were too low-key back then, and there were no very eye-catching landmarks in the main city.

  Captain Hank never found Grim Batol's location.

  Until the Griffin Knight investigated his abandoned main city and found that it had been illegally appropriated by orcs.

  This well-hidden dungeon was finally no longer hidden by the Wildhammer dwarves, and soon appeared on Captain Hank's map.

  The location of Grim Batol is actually not on the plateau, but at the junction of the plateau and the wetland.

  Therefore, it is difficult to find its specific location whether in wetlands or plateaus.

  Now that we know the exact location of Grim Batol, it will be easier.

  The warship sailed up the river to the part of the plateau closest to the wetland, and then everyone headed to Grim Batol on foot.

  Grim Batol is very large, divided into upper and lower layers, and the lower layer leads directly to the underground magma.

  Therefore, this dungeon is much larger than Ironforge.

  The reason why the underground city could be built so big was because the Wildhammer dwarves originally selected this mountain range, which already had huge gaps inside.

  They simply repaired the gaps inside the mountains and dug cave houses into the cave walls, turning it into a huge and magnificent main city.

  However, this gift from nature was destroyed by the invading Dark Iron Dwarves.

  Modgud, Queen of the Dark Iron Clan, is a powerful dark wizard.

  Before she died, she cast an evil shadow curse that successfully tainted the city.

  The power of shadow penetrates the city, making its already dimly lit interior even darker.

  A subtle atmosphere of fear enveloped the city, keeping its residents awake at night.

  Even the crops grown on the ground withered overnight.

  In the end, most of the Wildhammer dwarves chose to go north to find a new home in the continent of Lordaeron.

  Some stubborn Wildhammer dwarves also chose to stay away from this cursed city and settle deep in the plateau.

  When Harad led the band of thieves to the vicinity of Grim Batol, the sky had already darkened.

  Everyone rested in a hidden corner and waited until nightfall before setting off again.

  High elves, like night elves, have the ability to see at night.

  However, the talent of this race has degraded a lot, and it doesn't look too clear.

  But Herard came prepared this time.

  Everyone put on engineering glasses and adjusted the mode to night vision mode.

  A dwarf who is good at making non-combat inventions, the engineering glasses he developed are very useful.

  The low-light imaging effect of night vision mode is very good!

  Coupled with the weakened version of the night vision talent of the high elves, the darkness can no longer bother everyone.

  At the gate of Grim Batol, there was a group of Dragonmaw Orcs standing guard.

  The thieves sneaked over quietly and strangled their necks with wire ropes.

  The angle of their attack was very tricky, and no matter how hard the Dragonmaw Orcs struggled, it was of no avail.

  In the end, these unlucky Dragonmaw orcs struggled to death in deep fear.

  Out of the professional habits of thieves, they also arranged the corpses in a decent manner. From a distance, they looked like they were lazily sleeping.

  Seeing these unnecessary actions of the thieves, Herard shook his head speechlessly. He called the people together and pointed out their mistakes.

  "We are not here for a secret operation this time. Your goal is very simple, quietly kill all the orcs that can be beaten."

  The thieves looked left and right, and suddenly understood.

  We have so many people, just assassinate them area by area and that's it.

  They were divided into dozens of assassination teams, and they worked closely together along the way to wipe out the necks of the Dragonmaw Orcs scattered throughout the area.

  The upper level of the underground city is composed of huge caves.

  An assassination group composed of a hundred thieves can quickly eliminate all the Dragonmaw Orcs in the cave.

  Since there are torches lighting up the dungeon, the light is not particularly dim, making it easy for thieves to pick the lock!
  Pry open the door to enter the room and quickly approach the target to carry out the assassination.

  The dragon tooth dagger that had been prepared in advance cut into the neck of the dragon-maw orc like tofu.

  These dragon masters who could control the red dragon to dominate the sky died silently in their sleep.

  As they die, the vast cave becomes quieter.

  Although this deathly silence is abrupt, it is difficult for the Dragonmaw orcs in the nearby cave to detect it.

  Everyone is sleeping at night, who cares about what’s going on outside?

  As a large number of Dragonmaw orcs died, the smell of blood in the cave became stronger and stronger.

  However, the Wildhammer dwarves' cities are quite closed.

  The smell of blood will only accumulate in the current cave and will not spread to other caves.

  This was built with defensive factors in mind, and the connecting passages between the caves are not large.

  Building it like this can ensure that it will not be broken through by the enemy.

  Therefore, as long as the movements are neat enough, the smell of blood is not a problem.

  Herald and Alleria walked forward slowly along the street. Nearby were vague figures entering and exiting the building gates, orderly clearing out the dragonmaw orcs living inside.

  Occasionally, dragonmaw orcs would come out to check on the situation.

  Before it could clearly see what was happening outside, Alleria quickly unhooked the bowstring and set the arrow.

  The arrows blessed with the power of the wind element silently penetrated into its chest. The power of the wind element wreaked havoc within the body, instantly taking away its life.

  The role of high-end magic bows can never be replaced by hot weapons!

  Every time he saw Alleria's perfect combination of beauty and prowess when she drew her bow and shot an arrow, Herad felt a sense of pleasure.

  Of course, the premise is that Alleria doesn't always use force on him.

  A ranger who can draw a 500 kilogram bow can easily pick someone up and lift him high!

  Herard couldn't understand at all why these rangers looked so slender but were so strong that they were abnormally strong!

  Just as he was thinking about this problem, a Dragonmaw Orc opened the window and wanted to call for help. The male thief who caught up with him strangled its neck with his arms, and then squeezed it hard to silence it.

  The male thief strangled the strong orc with his bare hands and let it struggle to no avail. He did not let go until he strangled it alive.

  Although the body of the Dragonmaw Orcs is indeed relatively weak.

  But that's compared to the orcs from other clans.

  Killing a cow with one punch is the most basic indicator of an orc's strength.

  Able to strangle an orc to death with his bare hands, Herard felt that this guy was suitable for the concurrent warrior profession.

  But Kuhaha’s warriors have no future.

  Wearing the thickest armor and receiving the most severe beatings, the end is really miserable!

  Thieves should practice their current profession to have a better future.

  Under the clearing of these powerful thieves, there was soon no one left alive in the upper area.

  Next is the more troublesome lower area.

  The lower area is very empty, and the red dragon is also cultivated there.

  Although the thieves are very powerful, the assassination work may not go smoothly.

  (End of chapter)
 

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