Chapter 50 Battle of Nanhai Town 1


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  Chapter 50 Battle of Nanhai Town 1
  Although the Burst Thunder is a strange weapon, its performance in the game is very powerful!

  Players are not afraid of death, and their minds are clear enough to unleash its true power.

  The gryphon knights, who have rich experience in aerial combat, are far superior to players in using thrust and thunder.

  They shouted loudly and approached the red dragon, picked up the Thunderbolt and stabbed it hard.

  Then he left with a proud smile amidst the fire and smoke of the explosion.

  "Hahaha, this thing is so powerful!"

  "That's so cool! This is a real man's battle!"

  The gryphon knights are equipped with three piercing thunderbolts.

  They took turns going into battle, using these weird weapons that looked like toilet pushers, leaving scars one after another on the red dragon.

  Under the burnt dragon scales on the red dragon's body, large areas of skin and flesh were scorched by the high temperature of the metal jet.

  Although these injuries are not fatal, they cause the red dragon great pain.

  They are like ancient prisoners being burned with a hot iron by an official.

  The difference is that they are not tied up and can still resist this brutality.

  But the gryphon knights who executed them flew faster than them and were more numerous than them.

  You will definitely not be able to catch up if you chase, and it will be difficult to escape if you hide.

  The gryphon knights wandering nearby may attack at any time.

  Every time he sees a griffon knight approaching with ill intentions, the red dragon who has suffered so much will subconsciously avoid it.

  But if their evasion range is too large, the orc driver will be exposed and then killed by the Griffin Knight's magic hammer.

  For the sake of their own safety, the orc driver will certainly not let the human shields get too far away from him.

  This is doomed to the red dragon to continue to suffer.

  The gryphon knights are very good at thrusting and blasting thunder.

  The three piercing thunderbolts they carried with them were finally fully used by the red dragons.

  Except for the orc driver's mount, other red dragons generally enjoyed more than ten.

  Although this kind of flesh injury cannot kill them, the impact is not small!

  Under the stimulation of pain, many red dragons are close to the edge of madness.

  If it weren't for the orc driver's efforts to control them, they would probably have fought the griffin knight regardless.

  All the red dragons' attention was focused on the Griffin Knight.

  The battle taking place on the ground has nothing to do with them.

  Herod watched the battle in the sky through the eyes of the mage, and was thankful that he had made two preparations.

  If the red dragon group really takes advantage of the morning fog to launch a surprise attack, this war will be very difficult to win!
  However, it is his usual style to make two or more preparations.

  At this time, the battle on the ground was in a difficult and stalemate stage.

  The orc fleet's raid, aided by the morning mist, was successful.

  When the high elf ranger realized something was wrong, the orc fleet was only two to three hundred meters away from the port.

  At this distance, there was no possibility of preventing them from landing.

  A huge shadow rushed into the port and slammed into the pier.

  Then many burly figures jumped down from the huge shadow.

  Seeing those burly figures approaching, the coalition's melee troops pushed forward.

  This defensive position closest to the port quickly turned into a cruel meat grinder.

  Disturbed by the morning fog, the human musketeers were essentially ineffective.

  Their accuracy is very average, and their psychological quality is not high, so they cannot shoot close to the target.

  This kind of situation where the visibility does not exceed ten meters is really a test of the shooter's psychological quality!

  Only the high elf ranger, who had experienced hundreds of battles, could continue to shoot at the enemy calmly.

  The orc warriors who were attacking the coalition's melee troops fully demonstrated their rage and bloodthirsty.

  The minds of these orc warriors who drank the demonic blood were greatly affected. Once they enter the fighting state, their anger will rise slowly, and their combat effectiveness will naturally increase significantly.

  While this advantage is great, having an overly chaotic personality is not a good thing.

  Many orc warriors were so jealous that they rushed into the formation of human infantry and were surrounded and killed on the spot.

  Demonic blood only makes their attacks more violent, but does not make them immortal.

  Several spears and short swords were thrust forward, and these green-faced and fanged orc warriors died quite simply!
  However, their desperate impact put a lot of pressure on the human infantry.

  Before they die, they wildly swing their axes, which can knock human infantry flying backwards.

  Fortunately, human infantry are equipped with heavy plate armor.

  He wouldn't be cut into two pieces with an axe.

  Even so, the human infantry casualties were still considerable!

  Those human infantrymen who flew backwards would inevitably be seriously injured.

  He was so unlucky that he died on the spot before the priest could rescue him.

  Every orc warrior who launches a suicidal charge will use the death of himself and the enemy to shake the seemingly indestructible defense line.

  The five first-generation Paladins are evenly distributed on the defense line, serving as frontline commanders and firefighters.

  If any nearby defense line is unstable, they will move over and use sledgehammers to quell the chaos there.

  The sledgehammer shining with golden light can easily smash the violent orc warriors away or flatten them.

  It's a complete replica of how they crushed human infantry.

  But the defense of the first generation of Paladins was not something they could break.

  That shining golden armor looks very tacky.

  However, with the blessing of sacred energy, the armor's defense is astonishingly high!
  The orc warrior swung the ax with all his strength, and even the sparks didn't hit it when he struck it.

  The sacred energy offset and deflected the axe's chops, making the extremely violent power seem to be vented in the air.

  The golden sledgehammer wielded by the first generation of Paladins often resulted in a one-hit kill.

  This is completely a one-sided battle!
  Even if some orc warriors are successful in anger cultivation, they are still no match for the first-generation paladins.

  There is only a slight difference between the warriors and paladins in the game.

  The duel between the two sides will have a certain amount of suspense.

  However, in reality, it is a world of difference!
  Uther, the most powerful among the first-generation Paladins, extravagantly released a large amount of holy energy, forming a powerful holy storm.

  The surrounding orc warriors activated their angry energy to fight against him.

  The scarlet angry energy, in front of the sweeping golden sacred energy, is like a candle in the strong wind.

  As the energy of anger was annihilated, the orc warriors collapsed and turned into cold corpses.

  Orcs who drink demon blood have slight demon blood attributes.

  Holy energy is the nemesis of demons and undead, and can just restrain these orcs.

  Uther is the favorite of the Holy Light. The holy energy in his body is endless, and he will soon be able to release the Holy Storm again.

  He alone can withstand thousands of orcs.

  Holy light is of divine nature.

  Whether these spell casters are powerful or not depends entirely on how favorably the Holy Light consciousness favors them.

  The strong can be very strong, and the weak can be very weak.

  However, these first-generation paladins were all talents carefully cultivated by Archbishop Fao.

  Their strength is naturally extremely powerful!
  Even Turalyon, who was pressed to the ground and rubbed by the Arcane Scavenger, looked so embarrassed only because his opponent was too strong.

  Uther, Saidan Dathrohan, Tirion Fordring, Turalyon, and Gavin Ladd recommended by Lothar.

  Five powerful first-generation paladins formed an unbreakable fortress on the front!
  The power of these little holy lights is endless, and they can fully sustain it until the morning fog recedes.

  By that time, the coalition's musketeers and artillery will be eating meat.

  (End of chapter)
 

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