Chapter 129 Dun Morogh’s crisis is resolved


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  Chapter 129: Dun Morogh’s Crisis Is Lifted
  On the top of the mountain in Ironforge, Herad looked down at the one-sided battle below.

  When he saw this kind of scene, he was even less interested in ending it personally.

  Alleria was very interested in hunting orcs.

  In her eyes, the green-skinned orcs were not much different from the green-skinned trolls.

  She was inspired to hunt these green-skinned monsters.

  While she was condescending, the sharp arrow blessed with the power of the wind element flew more than two thousand meters and accurately shot the target she was targeting.

  Windrunner's arrows are so incredible!

  This kind of ultra-long-distance sniping is also difficult to achieve with a large-caliber sniper rifle.

  Alleria was so keen on shooting orcs that Herad was embarrassed to watch from the sidelines.

  He teleports small arcane golems and arcane scavengers with silver hands.

  These two arcane puppets are quite special. They both rely on powerful artifacts to provide energy. They are of the type that cannot be used in vain.

  In particular, small arcane puppets are small in size and consume less energy during operation.

  It would be a shame if it were left unused!
  The two magical creatures were made of high-end metal. They didn't care about wrestling when they were going down the mountain and ran down the mountain quickly.

  However, the Arcane Scavenger has a chubby figure and is holding a huge Silver Hand war hammer.

  Along the way, it almost rolled down the stairs.

  Thorium armor plates are very hard and don't mind being beaten at all.

  After rolling down the mountain, it climbed up with flexible hands and feet and strode towards the battlefield.

  Looking at the arcane scavenger who was the first to arrive on the battlefield, Herard was speechless at this way of rushing.

  This roll down the mountain was really fast.

  But it’s so embarrassing when you appear like this!
  Harad decided to ask Prophet Velen to borrow their crystal technology information.

  Try to develop the most useful anti-gravity means first.

  Even if it can only fly at low speeds like the Death Ray Floating Cannon, it is still a very good way of flying.

  Regardless of whether it flies fast or not, the way an arcane puppet can fly is definitely domineering!

  And this means that the arcane golem can get closer to the enemy faster.

  Arcane Golem's combat effectiveness is indeed very strong.

  But it doesn't move very fast.

  When it rushes towards the enemy, if the enemy's character is too timid, he may simply run away.

  Facing those enemies who are fleeing, Arcane Golem may be able to catch up with a few.

  Most of them can only watch them escape.

  If you have the ability to fly, it will be very convenient when fighting enemies.

  Of course, this requires the consent of Prophet Velen and his people.

  After all, although the crystal technology was provided by the Naaru for free, the Draenei also invested a lot of energy in improving and expanding it.

  Most draenei would not be willing to give it away to others for free.

  It was impossible for Herald to rely on favors to take other people's things.

  He decided to give the Draenei a safe land to live on.

  The planet Draenor should not be as miserable as Outland in the game.

  But it has been targeted by the Burning Legion, and its future development will definitely not be optimistic!
  Apart from the Draenei, Draenor actually has no truly powerful forces.

  Orcs supported by the Burning Legion can run rampant in Draenor.

  As more Burning Legion demons enter Draenor, the danger of this planet can be imagined!

  Being able to move to Azeroth and own legal land is a huge attraction for the draenei.

  Azeroth's strength is definitely at the upper level in the universe.

  Being able to withstand the invasion of the Burning Legion is enough to prove the strength of Azeroth.

  Although only the Guardian Dragon faction is still functioning normally among the guardian forces left behind by the Titans, they are still a powerful force that cannot be underestimated.

  And those wilderness demigods are also very powerful forces.

  The moon god Elune, known as the true god of the universe, especially favors the night elves.

  If the Burning Legion really pushes the night elves to a dead end, Tyrande Whisperwind, the most beloved priest of the moon god Elune, is likely to transform into the extremely powerful Moon Night War God and tear apart all the bosses of the Burning Legion.

  The Moon Night God of War can tear apart the ancient gods with his hands and compete with the Warden, the boss of the Shadow Realm. His strength is at least on the level of a Titan.

  It is very possible that the powerful fallen titan Sargeras is no match for the Moon Night War God.

  After all, the Titans are just gods, but the moon god Elune is the true god.

  With the powerful power granted by the true god, how powerful will the Moon Night War God be?
  Hellad couldn't guess it anyway.

  Azeroth, shrouded by the true god, asked Delaney if his heart was moved!

  As for generosity to others, as long as it is not revealed, who will know?

  But the top priority is to deal with Dun Morogh's orc army first. You can kill them all or drive them out.

  End the chaos here as soon as possible so that dwarves and gnomes can live normally.

  Just when Horad thought so, the orc warlord Kilrogg came to his aid.

  After Kilrogg sacrificed an eye, he gained the ability to predict something similar to a prophet.

  The Dun Morogh it saw through visions had no place for orcs.

  The orcs either died fighting or fled.

  In short, no orcs can survive in Dun Morogh.

  that's the truth.

  Neither dwarves nor high elves would leave orcs captive.

  Although some people wanted to take in orc captives and train them into professional soldiers based on the instructions of King Terenas, they were suppressed by the pressure exerted by all parties.

  The orcs must die! This is political correctness!

  Faced with the illusion of destiny that was inconsistent with fate, Kilrogg led the team to run away without hesitation.

  And it's ready to run back home to Delano in one fell swoop.

  No matter what, I must die in Draenor.

  Because this is its destiny.

  Looking at Kilrogg who was leading the team to run away, Herard quickly guessed why.

  Another fool who was fooled by the prophecy!
  Does it make sense to escape back to Draenor?
  Isn't it good to die in Azeroth with great vigor?
  Even if these orcs escape back to Draenor, they will still die.

  After all, they have drunk demon blood and it is difficult to get rid of the influence of evil energy.

  Killing these madmen contaminated by evil energy is the most appropriate way to deal with it.

  However, the coalition forces chased the orc deserters for dozens of kilometers, but they finally ran away.

  These orc deserters are all members of the Blood Hollow clan.

  They are good at fighting guerrillas in the jungle and have a strong ability to escape.

  Dun Morogh was a vast white snowfield with terrifyingly high forest coverage, making it impossible to pursue them.

  Fortunately, these guys were focused on escaping and had no other thoughts.

  If they are determined to fight guerrilla warfare in Dun Morogh, the dwarves and gnomes will cry!
  Jungle warfare experts fight in this kind of snow forest, and no means can be used to deal with them.

  Even if we learn the methods used by the US military to invade Vietnam on Earth.

  Spraying highly toxic defoliants harms forests.

  This despicable method is not easy to use.

  There is no point in spreading defoliants on forests that are covered with snow all year round!

  So looking at the escaped Blood Cave Clan orcs, Herad thought this was a good idea.

  Wait until you get to an open space and then clean them up ruthlessly.

  The senior leaders of the coalition did not know the Blood Cave clan as well as Herad.

  They really wanted to kill the fleeing orcs.

  But facing these guys who are good at hiding, the coalition's pursuit is closer to expulsion.

  Although the coalition forces had done nothing, the crisis in Dun Morogh was resolved.

  Seeing that the situation was not good, the orc army that blocked the main city of the dwarf also escaped into the forest and ran away overnight.

  Our chiefs have already withdrawn, so why are they still fighting here?
  The gnome main city is a real underground city.

  They were severely blocked by the orc army on the ground throughout the entire process.

  The orc army only needed to block the entrances and exits on the ground, and the dwarfs were completely confused.

  Whether it's steam tanks, airplanes, or combat robots, they can all just sit underground and eat ashes.

  If the dwarf's war machine forcibly attacks the entrance and exit of the dungeon.

  As soon as the war machines come out, the orc infantry will blow them up!

  It is not uncommon for violent orc infantry to smash steam tanks.

  Without a certain scale, thermal weapons cannot exert their true power.

  One wrong step is a wrong step.

  Previously, the dwarf executives did not adopt Herad's suggestion and built a large number of mountain fortresses in the mountains.

  This situation is just that they want to die on their own!
  But the dwarf was just frustrated by being blocked.

  Their overall strength has not been severely damaged.

  With the orc threat removed from Dun Morogh, the gnomes will soon be able to feel proud.

  (End of chapter)
 

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